Contact Us

words manifested by: AJ Johnson

So you’ve made it to the CONTACT US page. One must assume that since you’ve clicked some sort of link to arrive at this page that you do, in fact, intend to contact one of us. So let us help you the best we can.

If you’re sending general correspondence about the site or some other query thereof – and have found the article-specific COMMENTS sections to be inadequate – please direct your email to AJ (contact info below). If you’re smart, love games, have a talent for writing, and are still somehow dead-set on getting your stuff published on 8 Bit Horse, then read the info at the bottom of this page.

AJ Johnson (email) – 8 Bit Horse Managing Editor, Writer
AJ is the Managing Editor and primary content creator for 8 Bit Horse and also is the writer of the dialogue for Weapon of Choice, Explosionade, Serious Sam: Double D, and Serious Sam: Double D XXL. He has worked on a number of writing projects, including a comic book series which is currently under development, and he is entertaining offers for other projects (email to request writing samples, etc.). AJ has over three decades of gaming experience, and knows more about video games than is legally tolerated in most states.

Nathan Fouts (email) – President of Mommy’s Best Games, Co-founder of 8 Bit Horse
Nathan is the one responsible for bringing you some of the best 2D action games available on the Xbox 360 and PC, and he has a love for 2D gaming in general, which should be readily apparent to anyone who has played one of his games. Nathan is the creator of:

  • The award-winning Weapon of Choice - A high-octane, goo-spilling, gun-blasting romp through beautiful alien-infested environments
  • Shoot 1UP - A 1UP-frenzied shmup with up to 30 player-controlled ships, featuring giant alien bosses and dangerous nakedness
  • Explosionade - An explosion-powered mech combat game with 40+ levels of rampaging grenade-chucking action
  • Serious Sam: Double D - A sidescrolling take on Earth's killingest hero ever, Sam 'Serious' Stone, in 2 wonderful dimensions (what else would those 2 D's stand for?)
  • Serious Sam: Double D XXL - Serious Sam returns, along with his new buddy Huff, to wreck Mental's forces in an expanded version of the original Double D, adding in new levels, new gameplay, and dozens of new weapons
  • The upcoming Pig Eat Ball, a game featuring pigs living on a space station, swallowing tennis balls and occasionally barfing them back up.

If you’re interested in submitting writing samples and/or articles for consideration to be published on 8 Bit Horse, please direct emails to AJ. Publication of user-generated content is done at our discretion, and all publications are unpaid. This is not because we philosophically believe in paying people with "exposure" (we do not) but because the site doesn't generate enough revenue to pay good writers what they're worth.

8 Bit Horse is dedicated to covering current, upcoming, and heritage 2D games for all systems, focusing primarily on action games. If you feel like you’re the best person to do that, then by all means (well, by means of email), let us know.

Outlined below are the minimum requirements for submitting an article for publication on 8 Bit Horse. At the moment, we are only accepting long-form articles that cover heritage games, or current games that have been out for more than 1 year. Short-form articles covering new or upcoming games will not be considered.
  • Read the articles that we've already written so you can get an idea of our style and the (excruciating) amount of detail that we provide on each game. Writing an article is this format is a ton of work.
  • We're primarily interested in the mechanics of the games and design choices of the developers/designers. Unless it's particularly noteworthy, we don't typically focus too much on graphics or sound.
  • We don't do reviews, and we try to remain objective and discuss the how the design decisions affect gameplay, rather than saying outright that something is good/bad/sucks, or that we didn't like a particular game feature. That's not to say there's no room for opinion about why something does or doesn't work, but it should be backed up by a discussion of the game design.
  • Retain the format and sections (context, premise, controls, mechanics, Bastard Class Enemies, bosses, and heritage). Optionally, you can create a Spectacle Enemies section if it's warranted. And if there's a 3D sequel or remake, you'll need to create a 3D Aftermath section.
  • The Context section should give an overview of what was going on at the time of the game's release, to give the reader a better understanding of what the gaming landscape was like at the time, what decisions led to the creation of the game (if possible), or what other games directly influenced its development. If a game is part of a series, you should discuss its place within the context of that series and at least mention the games that came before and after.
  • Screenshots. Lots of screenshots. In addition to the extremely detailed dissection of gaming mechanics, the one thing that sets 8bh apart from other sites is that we back up practically every thought (practically every paragraph, even) with a screenshot. You're certainly free to play the game on the original hardware and take screen captures, but emulation allows for a wider range of options, and smaller file sizes (since you can usually save directly to .png). We can't have an article with 100+ screenshots if each screen is 500K, so keep this in mind. Typically, we do everything in the system's native resolution, and then upscale the images as needed. For releases on modern consoles, we use a horizontal resolution of 500.
  • Articles should be self-contained and have no outside links. Unfortunately, this also means no linking to sources, so keep to the facts and to your direct observations; try not rely on what someone else has written if you can't objectively confirm it or witness it firsthand in the game.

If your article fits the style and form of 8bh, and it's good (i.e., requiring no more than minor editorial changes), we will publish your article and credit you appropriately. And we can discuss future contributions at that point. At the moment, all contributions are unpaid.

Upon completion, you may email the article to AJ (preferably in MSWord .doc or .docx format). As far as screenshots go, there's no need to put them into the document itself, since they'll need to be uploaded separately, but if you want to send along a .zip or .rar file, that will work for us. Be sure that the document references the screenshots so we know where to place them when we upload everything.

If you have any questions at all, please send us an email and let us know.