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8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

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Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label 2019. Show all posts
Showing posts with label 2019. Show all posts

Remote Life

A game by Next Game Level for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2019.
Remote Life is a horizontal shmup with independent movement and aiming, blending auto-scrolling shooter action with twin-stick combat. The game takes place in the year 2324, and Earth is under threat from a gigantic alien hive that is slowly approaching the planet. A distant space station has already been consumed by the alien menace, and in two months’ time, the hive will be on Earth’s doorstep. After a failed attempt to teleport into the hive itself, another ship is teleported just outside it. You take on the role of pilot John Leone as he fights his way through dark densely-packed corridors full of moving machinery, alien pests, and grotesque boss creatures.
The game is presented using 3D pre-rendered sprites, giving it a unique visual style… it’s like Donkey Kong Country, except instead of exploring a bright and colorful jungle full of playful enemies, you’re enduring the ongoing punishment of H.R. Giger’s wet dream while surrounded by creatures that look like they could devour your soul, while an intense soundtrack pushes you ever forward. Unfortunately, all of the dialogue is spewed out by a text-to-speech reader, so the narrative experience is wholly devoid of weight or emotion.


Gunlord / Gunlord X

A game by NG:Dev.Team for Neo Geo AES and MVS, Dreamcast, PS4, and Switch, originally released in 2012, with the X version released in 2019.
Gunlord is a sidescrolling shooter that is heavily influenced by the designs of the Turrican series, particularly the Amiga versions of Turrican and Turrican II: The Final Fight. The original game was developed for Neo Geo hardware and later ported to Dreamcast. Years later, the studio revisited the game with an enhanced edition entitled Gunlord X, which includes larger levels with more secrets, rebalanced difficulty, four new bosses, a new auto-scrolling jetpack stage, enhanced graphical effects, new music tracks, a widescreen presentation, twin stick controls (optional), a level select, an auto save feature, and a speedrun mode that unlocks once the player completes the game. (ed note: All screenshots are from the Gunlord X version of the game.)
The game kicks off with a pre-title cutscene showing the Gordian Gaiden (the eponymous Gunlord) shackled to a chair and sitting before a tribunal that – rather than accusing him of a crime – states: “You are captured!” In the game’s original release, the dialogue contained the somewhat more believable “You are guilty!” Gordian insists that he must rescue his wife, at which point he is reminded that he has no gun. He breaks out of his shackles and presses a button on his armor that teleports a gun into his hands, shouting: “You are cute. I am the Gunlord! Have a nice day!” as he murders everyone in the room and escapes. In the original release, this dialogue read: “Bitches! Die in Hell!” followed by a scene of one of Gordian’s captors being ripped apart by gunfire and his brains exploding out of the top of his head. This scene is severely toned down for the Gunlord X release, with the people diving out of the way of gunfire instead of being killed.


Cathedral

A game by Decemberborn Interactive for PC, Mac, Switch, PS4, iOS, and Android, originally released in 2019.
Cathedral is a retro-style metroidvania inspired by the classics of the 8- and 16-bit era. The player takes on the role of an unnamed knight who is suddenly transported from another world in a flash of lightning. With no knowledge of who he is or what he is meant to do, he begins exploring a sprawling cathedral filled with enemies and traps. Early in his adventure, the knight meets a mysterious spirit named Soul who guides him on a quest to collect five elemental orbs and bring them to a mysterious door.
The game takes place across a large environment and several themed regions, with the player facing enemies and solving environmental puzzles along the way… and facing off against the guardians that protect each of the orbs. As you fight and collect treasure, you are able to buy better armor and perks, allowing you to survive tougher encounters, and you learn new abilities that allow you to reach previously inaccessible areas, per genre conventions.


Summer Catchers

A game by FaceIT for PC, Mac, Switch, iOS, and Android, originally released in 2019.
Summer Catchers is a lighthearted endless runner-esque road trip game featuring a girl named Chu on a journey to find summer. She grew up in the north where it snows all the time and realizes that she has never seen a beach nor experienced summertime, and so she sets out to find it. As she travels the world, she encounters a colorful cast of characters who help to guide her in the right direction – after she helps them with tasks of their own – and she makes many friends along the way.
Chu’s journey takes her across eight themed areas, from the snowy tundra to windswept plains to lava-filled tunnels to the sandy dunes of a desert. She discovers that there is much more to the world than she ever expected as she meets mysterious creatures and sees strange things off in the distance, and she even faces off against giant bosses, all while puttering along in her handmade vehicle.


Blasphemous

A game by The Game Kitchen for PC, Mac, Linux, Switch, PS4, and Xbox One, originally released in 2019.
Blasphemous is a brutal melee-based action-platformer with light metroidvania elements, set in an open world filled with nasty creatures and tormented souls. As it says on the tin, the game employs no small amount of blasphemy in its narrative and visuals, opening with a nun pounding her chest with the base of a small statue as she calls out to claim the Grievous Miracle and begs for punishment. Then she rubs her thumb over the statue’s penis, clicking it to reveal a gigantic sword, which she rams into her chest, apparently summoning forth a being known as The Penitent One.
The player takes on the role of The Penitent One, whose first act is to withdraw the thorny blade from the chest of the dead nun, who has now turned to stone. The Grievous Miracle – rendered by a righteous yet pitiless deity whose will is unknowable – spread throughout the land, manifesting the pain of every soul into reality, which was a blessing for some, but a vile punishment for most. Many creatures encountered in the game are burdened by heavy objects that they are cursed to carry as they forever wander, and some NPC’s and bosses are undergoing continuous torture as well.


Blaster Master Zero 2

A game by Inti Creates for PC, Switch, and PS4, originally released in 2019.
Blaster Master Zero 2 is the direct sequel to Blaster Master Zero, which itself was a reboot and retelling of the original Blaster Master that also incorporated story elements from the Worlds of Power Blaster Master novella. The original game starred a kid named Jason who had a pet frog named Fred. One day, Fred hops out of his terrarium and runs into the back yard where there's – for no understandable reason – a crate of radioactive material just sitting out in the open.
The frog touches the crate, begins growing in size, and then jumps down a hole that leads to a gigantic subterranean labyrinth. Continuing his pursuit, Jason also jumps down the hole where he encounters a body suit, helmet, and a gigantic tank called SOFIA III. As any reasonable person would do, he puts on the suit, hops in the tank, and heads off into the unknown.


Witcheye

A game by Moon Kid for PC, Switch, iOS, and Android, originally released on mobile in 2019, and released on computers and consoles in 2020.
Witcheye is a retro-style actioner set in a colorful world that is filled with cute but deadly creatures. The wizard Senexis has hired a brave knight to help him gather up the ingredients he needs to create a potion. But rather than embarking on some grand quest to retrieve these items, the knight is instead tasked with stealing them from a witch named Mabel. The wizard promises to reward the knight with great power should he complete his mission.
Meanwhile, Mabel is in her witchey lair, minding her own business, when she decides to whip up a potion of her own. But when she turns her back to the cauldron to gather up the ingredients, the knight sneaks in and opens a huge sack. As Mabel tosses the ingredients (and gems) nonchalantly over her shoulder, the knight catches them in his bag and then runs away. Angry, the witch transforms herself into a giant floating eyeball and gives chase. The player takes on the role of this floating eyeball on a journey through more than 50 levels spread across six themed environments.


Whipseey and The Lost Atlas

A game by Daniel A. Ramirez for PC, Switch, PS4, Xbox One, and iOS, originally released in 2019.
Whipseey and The Lost Atlas is a cute and colorful platformer starring Alex, a boy who is pulled into another world by way of a mysterious book. Once in this world, Alex finds his body transformed, shrinking him down into a cutesy pink creampuffy creature named Whipseey. Fortunately, the distressed Whipseey immediately meets a princess who hands him a pink whip and sends him out to complete his quest… which apparently has something to do with a lost atlas, but that’s not actually clear in the wordless and minimal story.


Whipseey and The Lost Atlas hangs its hat on the nostalgia invited by its bright and colorful world, adorable character designs, and whimsical soundtrack, as the player travels across five themed lands. Whipseey has a high variable jump and is able to use his whip to attack enemies (of course), and holding the JUMP button while falling allows him to spin the whip over his head like a helicopter, slowing his descent. In a few areas, there are floating rings which may be grappled, allowing him to swing through the air and cross gaps.


Ultracore

A game by Digital Illusions and Strictly Limited Games for Genesis, PS4, Vita, and Switch, originally released for Genesis in 2019, with the updated version released in 2020.
Ultracore is a eurostyle shooter with a storied history. The game was originally developed by Digital Illusions (today known as DICE) for release on the Amiga, Sega Genesis, and Sega CD systems under the title of Hardcore, but its release was cancelled in 1994 by the game’s publisher, Psygnosis. Development was about 99% complete at the time of the cancellation, but with Sony’s Playstation just around the corner, the studio decided to focus on games for the new platform, cancelling dozens of unfinished Sega Genesis projects in a single day. (NB: Psygnosis was purchased by Sony in 1993.)



Shantae and the Seven Sirens

A game by WayForward for PC, PS4, PS5, Switch, Xbox One, and iOS, with the first episode originally released on Apple Arcade in 2019, and the full version originally released on other platforms in 2020.
Shantae and the Seven Sirens is the fifth in a series of colorful platformers reaching back to the original self-titled game on the Game Boy Color in 2002. After an eight year hiatus, the series returned with Shantae: Risky's Revenge, followed by Shantae and the Pirate's Curse and Shantae: Half-Genie Hero. All of these games star Shantae, a plucky purple-haired half-genie whose parents disappeared when she was a baby.


In her adventures, Shantae demonstrates that she is always willing to jump in and help people in need, which she accomplishes primarily through her ability to transform into various animals with different abilities (although she loses these powers temporarily, as explored in Shantae and the Pirate’s Curse). The selection of animal transformations changes from game to game, although some animals have carried over into future installments. For instance, transforming into a monkey has traditionally allowed Shantae to climb walls, and despite the monkey appearing in the opening cutscene and Shantae mentioning her monkey transformation during an early conversation, all of her animal transformations in this outing are entirely new.


Terra Lander / Terra Lander II - Rockslide Rescue / Terra Lander Remastered / Terra Lander Redux

Games by DM Media. Terra Lander is a game for PC, iOS, and Android, originally released in 2015. Terra Lander Remastered / Redux is a game for PC, PS4, and Switch, originally released in 2019. Terra Lander II is a game for PC, PS4, and Switch, originally released in 2020.
Terra Lander is a short series of gravity-based spaceship games where you must manage fuel resources while navigating planetoids, avoiding projectiles, destroying enemy cannons, and safely landing the ship before your fuel – or the timer – runs out. In the second game, the player must also rescue humanoids trapped below the surface, and use a tractor beam to deal with rockslides. Borrowing mechanics and aesthetics from the classics of the genre – including Lunar Lander, Gravitar, Thrust, and Oids – these games are presented in a vector graphics style.


Unlike most genre entries, the player does not control the rotation of the ship, which removes one of the finer nuances of environmental navigation. Instead, the ship sits upright at all times and the player is free to thrust in any direction. In the first game, exhaust is emitted from each side of the ship as the player navigates, but in the second game, the engine thrust only appears from below.



Katana ZERO

A game by Askiisoft for PC, Mac, PS4, and Switch, originally released in 2019.
Katana ZERO is a melee-based actioner with a unique twist in terms of its presentation. The main character is a katana-wielding martial artist who is referred to only as The Dragon, and he receives contracts to infiltrate various facilities, wiping out the opposition – or occasionally avoiding them – while taking out many key figures in a grand conspiracy, the details of which are purposely kept from him. As The Dragon works through his list of kills, he slowly begins to unravel this mystery, much to the chagrin of his employer.


While this sounds like a fairly standard setup for an action game, what sets it apart from other genre entries is the anti-hero’s ability to perceive time differently than most people, as evidenced by the fact that missions are referred to as planning sessions. From the player’s standpoint, these missions play out as typical action sequences, but getting killed returns the player to the beginning of the level with the protagonist stating “No… That won’t work”, indicating that he has looked into the future to see how his possible strategy (the player’s actions) may succeed or fail.


Akumanor Escape DX

A game by Michirin for PC and browser, originally released in 2019.
Akumanor Escape DX is a follow-up to Akumanor Escape, a black and white Game Boy-style title created as part of GBJAM 7, which required games to be limited to four colors and a resolution of 160x144 pixels, per the limitations of the Game Boy. The original game only includes two stages (the second is about half the length of the first) and no boss encounters, but it introduces the core mechanics, enemies, and level design concepts used in the DX version.


Akumanor Escape DX is a more fleshed-out experience, consisting of three lengthy stages with several levels in each, and a boss encounter at the end of each area, although it’s still intended to be completed in a single sitting. This version of the game is presented with Game Boy Color specifications, adding a limited color palette, reducing the number of onscreen sprites, and doing a bit of programmatic trickery to render parallax scrolling. It also introduces new enemy types, themed areas, obstacles, sound effects, and a new authentic chiptune music tracks.


Backspace Bouken

A game by RNG Party Games for PC, Mac, and Linux, originally released in 2019.
Aside from actual typing tutors, there aren’t very many games that focus on typing as a core mechanic, with The Typing of the Dead series standing out as the most famous example. Where The Typing of the Dead and its ilk were revamped lightgun shooters, Backspace Bouken is a first person dungeon crawler done up in a DOS-era aesthetic and accompanied by a melodic electronic soundtrack.


The game is aware of its own absurdity as it focuses on a girl named Kana (“kana” being the Japanese word for the symbols that make up written words) who must ascend the legendary Tower of F8 to save her sisters. Armed with only a keyboard, she embarks on an incredible adventure (“bouken” is the Japanese word for adventure), encountering silly enemies who can only be defeated through speedy and accurate typing.


Armortale

A game by RPG2 Heaven for PC, originally released in 2019.
Armortale is a platformer set in a colorful fantasy world that has recently become overrun with monsters. One night, many decades ago, a dark tower appeared in the distance, from which monsters spilled forth, the worst of which were pair of shadowy baby foxes that took great pleasure in causing mischief and wreaking torment across the land. Fortunately, a brave hero rose up to banish these foxes and save the land from evil.


But now this evil has returned, and this time around, the foxes have kidnapped the princess. A wise witch informs the king that there is another warrior who can save the day. A young man possesses the power to equip the four sets of armor that were passed down from the original legendary hero, who was his great great great great great great grandfather. You take on the role of this young man who begins the game wandering around his village in only his underwear, until he receives a message from the witch to come and meet her.


Sparklite

A game by Red Blue Games for PC, Mac, Switch, PS4, and Xbox One, originally released in 2019.
Sparklite is a top-down roguelike action adventure set in the colorful fantasy world of Geodia. The game stars Ada – and her trusty robot companion – as she ventures through the land fighting monsters, hunting treasures, and interacting with friendly NPC’s. The world is divided into five procedurally-arranged areas, each of which may be accessed from the grasslands in the center of the map. Exploring the five themed lands allows Ada to defeat the world’s five bosses and break five seals in order to confront the evil Baron who is stripping the world of its precious sparklite in order to power his mechanized titans, leaving behind pollution in his wake.


When the game begins, Ada is piloting an airship through a storm, and her ship comes under attack by enemies. She uses her wrench and hammer to attempt repairs as panels fall away, but it’s not enough… As the ship begins to fall, her robot companion stays behind, giving Ada time to reach an escape pod, which crashes into the grasslands below. When she emerges, she recovers her family’s keepsake necklace, which allows her to enter a strange-looking structure.


Xeno Crisis

A game by Bitmap Bureau for PC, Mac, Linux, PS4, Xbox One, Switch, Sega Genesis, DC, and Neo Geo, originally released in 2019.
Xeno Crisis is a top-down arena shooter starring a male or female marine – or both in 2P co-op – who are ordered to infiltrate Outpost 88. The research station is orbiting Jupiter’s moon of Io, and the scientists on board have issued a distress call, apparently due to some kind of alien presence. Upon arriving at the space station, the marines encounter hordes of alien creatures coming from every corner, and so they do what they do best: unleash copious sprays of machine gun fire into their ugly faces.


Gameplay takes place across seven themed areas, ranging from metallic space station corridors, to alien-infested biomechanical areas, and even to forest and desert biomes. The layouts of these areas are procedurally arranged, but that doesn’t factor into gameplay overmuch, given that players generally move from one room to the next, occasionally collecting keycards and backtracking a couple of rooms in order to push forward. There is no map, but the simple level layouts make such a feature unnecessary.


The Ninja Saviors: Return of the Warriors

A game by NatsumeAtari for Switch and PS4, originally released in 2019.
The Ninja Saviors: Return of the Warriors (known as The Ninja Warriors Once Again in Japan) is a high definition remaster of Natsume’s 1994 SNES beat ‘em up entitled The Ninja Warriors (The Ninja Warriors Again in Japan, and Ninja Warriors: The New Generation in Europe), which itself was a follow-up to Taito’s 1987 arcade game, The Ninja Warriors. The SNES game acted as both a sequel and remake of the arcade original, fine tuning many aspects of gameplay to expand player capabilities and provide a more technical experience.


The arcade game set itself apart by offering a wide view across three monitors, similar to that of Darius, which Taito released the year before. The game stars a kunoichi dressed in red, with the second player taking on the role of a male ninja dressed in blue and possessing identical capabilities. Despite the spectacle of the super widescreen display, the game moves at a slow pace, with the protagonists casually strolling through a single-plane environment and taking on a continuous stream of bad guys.


Outbuddies / Outbuddies DX

A game by Julian Laufer for PC, Switch, PS4, and Xbox One, originally released in 2019, with the DX version released in 2020.
Outbuddies is a metroidvania starring an adventurer/archaeologist named Nikolay Bernstein who pilots his airship out to the southern Atlantic Ocean in search of an alien civilization that he believes to be the origin of mankind, despite his colleagues questioning his sanity. Diving beneath the surface, he is somehow wounded and loses consciousness, only to be awakened by an unknown intelligent mechanism, which becomes his companion – or buddy – for duration of his adventure. The player can alternate control between Bernstein and his buddy, or turn control of the buddy over to another player in 2P co-op.


Bernstein finds himself in Bahlam, a sunken city that was once home to the Old Gods, and which is currently inhabited by wandering beasts and a race of friendly creatures known as the Wozan. The Wozan are allied against the Old Gods who enslaved their ancestors thousands of years ago before suddenly disappearing. Some Wozan managed to escape and carry on with their lives within the sunken ruins, while others remain captors of monstrous creatures and pain-inflicting machinations. The Wozan help Bernstein during his journey, often providing a bit of exposition as to the history of Bahlam, and they hope that he will help them to return to the surface.


198X

A game by Hi-Bit Studios for PC, PS4, Switch, and Xbox One, originally released in 2019.
198X is a casual narrative-focused adventure told through the lens of late 80’s arcade games. The game’s protagonist – known simply as “Kid” – is slowly coming to terms with his changing life, from the changes in his family dynamic, to the changing social norms of becoming a teenager, so his journey of self-discovery. Kid lives in the suburbs and discovers a seedy arcade in a bad part of town, which offers him an escape into new worlds. The game shifts between introspective cutscenes and video game action across five different games, with the narrative eventually merging into the on-screen action.


The games themselves are actually less important than the story being told, as each of them consists of only a sampling of what a full game would offer. That said, for all its focus on narrative, the games that Kid plays don’t have much of a direct impact on the overarching story. He describes the games as an escape, rather than drawing any specific life lessons from the challenges he overcomes… and most of the games are fairly simple and consequence-free by design.