Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

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Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label PS5. Show all posts
Showing posts with label PS5. Show all posts

ChainStaff

A game by Mommy's Best Games for PC, PS5, Xbox X/S, Switch, and Switch 2, originally released in 2026.
ChainStaff marks a return to the gooey alien-blasting action that Mommy’s Best Games is known for, having started their foray into the monster busting business in 2008 with the release of Weapon of Choice… and also the reason this whole dang website exists. You take on the role of Sergeant Jesse “Varl” Varlette who is on a mission to save the world from nasty aliens, and push back The Encroachment that threatens to cover the entirety of our favorite planet with a veritable plague of mutant monstrosities. Unfortunately, things didn’t go well during one of Varl’s early missions. His squad came under attack by alien bugs, and he was the only one to make it back to base. But one of the bugs attached itself to Varl’s head, supplanting his life support systems while simultaneously granting him incredible strength and speed, and the ability to control a piece of alien technology known as the chainstaff (hey that’s the name of the game!).


Garlic

A game by Sylph for PC, Switch, PS4, PS5, and Xbox X/S, originally released in 2021.
Garlic is a precision platformer where you play as the eponymous Garlic, a boy with an onion (!?) for a head, as he climbs the Sacred Tower in hopes of having his wish granted by someone known as the Cyber Goddess. The silly premise is indicative of the game’s overall sense of humor, which is emphasized further by way of goofy animations, and a few exchanges during cutscenes and minigames. But the gameplay itself is no laughing matter, as you dive into loads of tough-but-short levels, aided by frequent checkpoints to keep things from becoming too overwhelming.
Garlic has a small but versatile moveset that allows him to perform a 2.5x variable jump, as well as a wall jump, wall slide, and the ability to jump up walls. More importantly, he has the ability to dash in multiple directions, and the dash distance is also variable, giving him a great deal of maneuverability. A dash may be performed in any of the four cardinal directions, and at slight angles away from these directions, and each dash drains from a POW meter.


GRIS

A game by Nomada Studio for PC, Mac, Switch, PS4, PS5, Xbox One, Xbox X/S, iOS, and Android, originally released in 2018.
GRIS is an adventure game featuring light platforming and puzzle elements. The game stars the eponymous Gris, a young woman who must overcome pain and grief as her peaceful world suddenly crumbles around her. The game’s wordless story is told mostly through symbolism and begins with Gris waking up in the cracked palm of a giant statue of a woman… one of many such damaged statues she encounters on her journey, many appearing in poses of lament. She begins to sing but quickly becomes unable to find her voice. She slumps to the ground and the statue cracks into pieces, sending her tumbling into the world below.
Once on solid ground, Gris can only move slowly to the left or right, and performing any action causes her to drop to her knees, after which she pulls herself slowly to her feet. The ground beneath her is represented by a thin pencil line, and everything has been drained of color. Gris wears a long grey dress that flows around her as she moves (and makes her visible even when the camera pulls back), and her blue hair stands out as the only bit of color in the world around her.


Cannon Dancer - Osman

A game by Mitchell Corporation and ININ Games for Arcade, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in the arcade in 1996, with the enhanced version released in 2023.
Cannon Dancer - Osman is an enhanced version of the 1996 arcade game Osman, which was known in Japan as Cannon-Dancer (キャノンダンサー). While the original arcade game was fairly obscure, it was mostly known for its similarities to Strider, which released in arcades several years before. Both games feature melee combat, lots of angled platforms, and an agile hero who can climb walls and walk hand-over-hand across ceilings. These similarities can be traced to Kouichi Yotsui, who worked on Strider and was the designer on Osman.
The game takes place in a futuristic Middle Eastern setting filled with neon lights, expansive cityscapes, and gigantic mechanized constructions. You take on the role of a Cannon Dancer known as Kirin (he was named Osman in the game of that name), a martial arts master and member of a mercenary group called Teki. He is summoned by the director of the world government to battle the forces of Abdullah the Slaver, an evil sorceress bent on world domination… or so it seems.


Curse of the Sea Rats

A game by Petoons Studio for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2023.
Curse of the Sea Rats is an open world action-adventure that takes place in the year 1777. A British navy vessel is returning home from the Caribbean with a brig full of pirates who have been charged with treason. But along the way, the ship runs into some unusual trouble… One of the captured pirates is a witch named Flora Burn, and she uses a magical amulet to transform everyone on the ship into rats (including herself). The ship runs aground along the coast of Ireland, and most of the pirates escape with the witch, kidnapping the admiral’s son in the process.
Four prisoners are left behind, and they strike a deal with the admiral (who is confusingly named Blacksmith) to rescue his son and bring the witch back – dead or alive – in exchange for their freedom. They also hope to find a means of breaking the witch’s curse… although the ship's transmogrified crew generally seem to be taking their transformations in stride. The player may select one of these four playable characters, or select multiple characters for 1P-4P local co-op.


Vengeful Guardian: Moonrider

A game by Joymasher for PC, Switch, PS4, and PS5, originally released in 2023.
Vengeful Guardian: Moonrider is a sidescrolling slasher inspired by 16-bit genre entries like Hagane and the Shinobi series. You take on the role of Moonrider, a ninja-like bioweapon created by the scientists of a totalitarian state, with the sole purpose of obliterating anyone with the gall to rise up against them. However, you have managed to override your programming and decide to fight against the very system that created you, acting as a defender of the people and a sword of vengeance against the authoritarian regime and its instruments of power.
Ultimately, the story doesn’t do much more than establish a framework wherein you slash the absolute bejeezus out of every moving object in your visual range. And of course, there’s plenty of pre-fight posturing by the other guardians you encounter as they decry your actions and promise to put you down once and for all… giving you plenty of reason to cleave them in twain before moving on to your next target.


Jitsu Squad

A game by Tanuki Creative Studio for PC, Switch, PS4, PS5, Xbox One, Xbox X/S, and Arcade, originally released in 2022.
Jitsu Squad is a belt-scrolling beat ‘em up featuring bright and colorful HD art, four playable animal characters, and a focus on chaotic 1P-4P local co-op against large numbers of enemies. You’re on a mission to save the galaxy from an evil sorcerer named Origami, who has summoned hordes of ancient warriors to track down the Kusanagi Stone. Legend has it that this stone contains the soul of a demon who will grant incredible powers to whomever awakens him. Another sorcerer, named Ramen, manages to summon four warrior to thwart Origami’s plans… and these four warriors make up the Jitsu Squad.
Your fight rages across eight planets – each with a different theme – where you face skeleton warriors, demons, cavemen, and all sorts of colorful creatures. Structurally, the game is similar to most genre entries, offering waves of enemies throughout each stage, followed by a boss encounter. What sets this game apart is its audacious presentation, zany character designs, and the sheer number of enemies it throws at you at once… and a focus on dazzling super attacks and transformations that fill the screen with flourishes and effects as baddies go flying.


The Knight Witch

A game by Super Awesome Hyper Dimensional Mega Team for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2022.
The Knight Witch is a metroidvania with shmup-style combat, twin stick controls, and card-based spellcasting. You take on the role of a woman named Rayne, but she’s not actually the star of the story… at least not at first. The game centers around a quartet of heroes known as the Knight Witches, who gain their power and magical abilities through the faith that people have in them. The Knight Witches lead a rebellion against Emperor Erebus, who has led the empire to ruin by exploiting the land, leaving a broken and polluted world in his wake.
In a playable flashback, you control the most powerful Knight Witch, Robyn, who bears the nickname of The Angel of Destruction. Supported by her sistren, she makes her way to the emperor, and the battle ends in a tremendous explosion, creating a giant crater that reveals a series of ancient tunnels. With the war at an end, survivors from both sides of the conflict relocate to a long-forgotten underground city known as Dungeonidas. The city runs on technology that the people don’t understand, but it provides them a safe haven, with breathable air, electricity, and enough food to feed those who remain.


Unichrome: A 1-Bit Unicorn Adventure

A game by Super8bitRafa for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2022.
Unichrome: A 1-Bit Unicorn Adventure is a lo-fi shooter-platformer starring a plucky little rainbow unicorn with a bunch of big guns. You take on the role of this unicorn, named Itchi, as she awakens within some kind of specimen tank after having been in stasis for a thousand years. She soon discovers that six other animals have also awakened from stasis, led by a unicorn named Century. Century enters the Color Core and steals several color-coded gems, which she hands out to her similarly-hued minions.
With each of these gems stolen, the world is drained of color, but as Itchi visits each area, she sees that there is one extra color mixed into the world around her, as represented by the animals and their gems. She must face off against each animal to retrieve these gems – which act as the game’s boss encounters – and then take the fight to the power-mad Century to restore color to the world.


Turrican Anthology Vol. I & II

A game compilation by Factor 5 for Switch, PS4, and PS5, originally released in 2022.
The original Turrican was created primarily by German developer Manfred Trenz and released by Rainbow Arts on the Commodore 64 in 1990, and then ported to numerous other systems. Notably, some ports of the game were handled by The Code Monkeys and others were handled by Factor 5, the studio that would go on to develop future entries in the franchise.
A graphically-enhanced Amiga port from Factor 5 arrived in 1991 with the addition of a soundtrack by Chris Huelsbeck (the original C64 release had sound effects but no music). The game was a great technology showcase for the 8-bit Commodore 64 and the 16-bit Amiga, providing visuals, animations, music, and fast-paced combat beyond what most action-platforming titles were delivering on those systems at the time.


Remote Life

A game by Next Game Level for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2019.
Remote Life is a horizontal shmup with independent movement and aiming, blending auto-scrolling shooter action with twin-stick combat. The game takes place in the year 2324, and Earth is under threat from a gigantic alien hive that is slowly approaching the planet. A distant space station has already been consumed by the alien menace, and in two months’ time, the hive will be on Earth’s doorstep. After a failed attempt to teleport into the hive itself, another ship is teleported just outside it. You take on the role of pilot John Leone as he fights his way through dark densely-packed corridors full of moving machinery, alien pests, and grotesque boss creatures.
The game is presented using 3D pre-rendered sprites, giving it a unique visual style… it’s like Donkey Kong Country, except instead of exploring a bright and colorful jungle full of playful enemies, you’re enduring the ongoing punishment of H.R. Giger’s wet dream while surrounded by creatures that look like they could devour your soul, while an intense soundtrack pushes you ever forward. Unfortunately, all of the dialogue is spewed out by a text-to-speech reader, so the narrative experience is wholly devoid of weight or emotion.


Source of Madness

A game by Carry Castle for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2022.
Source of Madness is a roguelike actioner set in a dark Lovecraftian world overrun with unfathomable creatures. You take on the role of an Acolyte – one of many – who must leave the Tower of Knowledge and set out across the hellish landscape, venturing across the Loam Lands, climbing the Tower of Madness, and entering the citadel of the moon… among other similarly foreboding locales. Each time an Acolyte falls, a new recruit is called forth to make another attempt. Each new Acolyte has slightly varying stats, and as the player makes progress, new Acolyte classes become available, each with different specialties and upgrade trees.
The world is procedurally generated and consists of some handcrafted elements that appear in different configurations, with each area introducing new themes and level elements. Even the game’s textures are AI-generated, giving the game a rough-hewn appearance that fits with the theme of humanity hanging on the brink of destruction. Villages are filled with broken ruins and partially-toppled buildings, caves are dark places where it’s sometimes difficult to discern between jutting stones and lurking monsters, and the outside world is a mixture of overgrown forests, rocky outcroppings, and the carcasses of long dead creatures of seemingly impossible scale.


Alex Kidd in Miracle World DX

A game by Jankenteam for PC, Switch, PS4, PS5, Xbox One, Xbox X/S, originally released in 2021.
Alex Kidd in Miracle World DX is a remake of the original Alex Kidd in Miracle World, which was first released on the Sega Master System in 1986. The game is a platformer starring the eponymous Alex Kidd, a boy with monkey-like features, as he explores Miracle World and battles enemies. The popularity of the original game led to numerous sequels, with Alex Kidd taking his adventures into new worlds, across different genres, and even into crossover territory with Alex Kidd in Shinobi World. Until the release of Sonic the Hedgehog, Alex Kidd was Sega’s most recognizable and popular character, acting as something of a mascot for the company.
Even though he is just a boy, Alex is an expert in the martial art known as shellcore, which has made him powerful enough to smash rocks with his fists. One day, Alex learns that the city of Radaxian is in danger, and so he descends from his home and training grounds on Mount Eternal to rescue the son of the Radaxian ruler, as well as the son’s fiancée. To do this, Alex must face off against the minions of Janken the Great, each of whom has a hand for a head that is holding the gesture of a fist (rock), open hand (paper), or two fingers extended (scissors). And yes, boss battles are won by playing games of rock-paper-scissors, which is known in Japan as Janken.


Mighty Goose

A game by Blastmode for PC, Mac, Linux, Switch, PS5, PS4, and Xbox One, originally released in 2021.
Mighty Goose is a run-and-gun shooter that takes its inspirations from classic arcade games, especially the Metal Slug series, and it's playable via 1P or 2P co-op. You take on the role of the eponymous Mighty Goose, one of the galaxy’s greatest bounty hunters, as he embarks on a mission to defeat the maniacal conqueror known as the Void King. Mighty Goose pilots a giant goose-shaped ship as he travels between planets and installations, all the while accompanied by his radio operator, Chonk, who fills him in on mission intel.
But Chonk isn’t your only support… throughout the game, you encounter various anthropomorphized animals in need of rescue – some of whom are hidden – but once you get them back to your ship, you can call on any one of them to accompany you on your next mission. Each animal companion has different capabilities and will attack enemies with melee weapons or projectiles, and some have secondary support skills, such as a pig named Weaponmaster Vark who occasionally drops machine gun ammo so you can rain hell on your enemies.


Shantae and the Seven Sirens

A game by WayForward for PC, PS4, PS5, Switch, Xbox One, and iOS, with the first episode originally released on Apple Arcade in 2019, and the full version originally released on other platforms in 2020.
Shantae and the Seven Sirens is the fifth in a series of colorful platformers reaching back to the original self-titled game on the Game Boy Color in 2002. After an eight year hiatus, the series returned with Shantae: Risky's Revenge, followed by Shantae and the Pirate's Curse and Shantae: Half-Genie Hero. All of these games star Shantae, a plucky purple-haired half-genie whose parents disappeared when she was a baby.


In her adventures, Shantae demonstrates that she is always willing to jump in and help people in need, which she accomplishes primarily through her ability to transform into various animals with different abilities (although she loses these powers temporarily, as explored in Shantae and the Pirate’s Curse). The selection of animal transformations changes from game to game, although some animals have carried over into future installments. For instance, transforming into a monkey has traditionally allowed Shantae to climb walls, and despite the monkey appearing in the opening cutscene and Shantae mentioning her monkey transformation during an early conversation, all of her animal transformations in this outing are entirely new.


Record of Lodoss War: Deedlit in Wonder Labyrinth

A game by Team Ladybug and Why So Serious for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2021.
Record of Lodoss War began its life as a series of fantasy novels, but since that time, it has received multiple iterations in manga, anime, and video games, each offering their take on the world and its characters. Record of Lodoss War: Deedlit in Wonder Labyrinth is a metroidvania in the style of Castlevania: Symphony of the Night, and it stars Deedlit, a high elf who is gifted in elemental magic and is a skilled swordswoman. Many of Deedlit’s designs and animations are directly inspired by those of Alucard from Symphony of the Night.


Deedlit awakens to find herself in a familiar but unknown place, and so she sets out to find out what has happened, where she is, and what she must do. And so she traverses an open world environment, battling enemies, fighting bosses, and engaging with other characters, not all of whom are friendly. Per genre conventions, Deedlit slowly gains new abilities that allow her to revisit previous areas and find new routes forward.


Deedlit has a 1.5x variable jump and a backstep that allows her to quickly move out of the way of enemy attacks. She begins the game with a longsword, which she uses to attack enemies while standing, ducking, or jumping. There is no combo, but she is able to swing the sword rapidly, taking out most enemies with ease. She can also aim her attacks in eight directions, with downward attacks and downward angles only possible while jumping.


Throughout the game, Deedlit acquires new weapons, with some recovered from defeated enemies, others found around the environment, and still others available for purchase from a shopkeeper (more on this in a bit). Every weapon has a speed and attack strength rating (and some offer multi-hit combos), so weapons like clubs may allow for heavier strikes, but Deedlit swings them more slowly. Spears allow for quick attacks at a longer range, but they do less damage per strike. The player may swap between these weapons at any time from the pause menu.


Deedlit also gains access to bows and arrows early into her adventure. Arrows may be fired infinitely, with each shot draining a bit of the magic meter, which refills slowly over time. Like melee weapons, bows come in a number of varieties with differing stats, and while arrows are weaker than melee weapons, they can be used to deal with enemies from afar or to wear down bosses from a safe distance. Arrows can be fired straight ahead, or at upward and downward angles, and they bounce off of steel surfaces, setting up puzzle-like sequences where the player must bounce arrows around corners into order to cut weighted ropes and open doorways.


Deedlit learns a few different magic-based attacks, which also drain the magic meter, but much of the action focuses on a pair of elemental-based spirits. Early on, Deedlit gains access to a wind-based elemental spirit that allows her to hover in the air. This hover effect is infinite and can be used to cross gaps, avoid enemies and traps, and occasionally reach higher platforms, although the wind only pushes her up to a specified height. This magic also extends the reach of her melee weapons somewhat by creating small whirlwinds at the end of each strike, and arrows also take on elemental affinities.


Later, Deedlit gains access to a fire-based elemental spirit. When this spirit is equipped, Deedlit's weapons can destroy gunpowder barrels that block her route, and killing enemies causes them to erupt in flames. Similarly, Deedlit’s attack range is extended somewhat with a flame at the end of each strike, and her arrows also take on the flame effect.


Only one of these elemental spirits may be used at a time, and there is some strategy involved in swapping between them. First off, some enemies are immune or resistant to certain elemental effects. For instance, fire-breathing lizards are immune to flame-based sword strikes, whereas mummies and other undead creatures take more damage from these strikes but are resistant or immune to wind-based attacks.


Similarly, some enemies and bosses fire color-coded projectiles, with blue representing wind and orange representing fire. By swapping to the corresponding color, the player is able to negate damage from these attacks, and the same works for blue and orange level hazards. This spirit swapping ability allows for boss attacks that fill the screen with projectiles, requiring the player to make some quick Ikaruga-style swaps to avoid danger.


Of equal importance is the fact that flame and wind attacks may be leveled up, with levels ranging from 1-3. When you kill enemies or break certain objects, they drop cubes (each enemy kill results in a set of dice appearing in the lower right corner of the screen) and these may be collected to level up whichever spirit is not equipped at the time. Levelling up allows the player to perform more powerful attacks and can also be used to restore some health. However, players must be careful, as each hit they take reduces the equipped spirit by one level. As a result, players must be mindful of when to swap spirits for the best effect, and they must occasionally unequip a spirit in order to level it up.


Killing enemies also allows the player to gain experience points, with each level gained granting a slight increase in attack power and defense. Most enemies drop gold as well, which can be spent on items once the player discovers the shopkeeper. The shop offers health, magic, and spirit restoratives, as well as a doll that takes a bit of damage in your place. In addition, the shopkeeper sells a variety of swords and bows with differing speed and strength stats, and the shopkeeper will buy any unwanted equipment.


The player is not required to make any purchases in order to make progress, as he will stumble upon better weapons through the normal course of play… but the player can also gain an advantage by purchasing more powerful weapons earlier in the game, provided he has the money. Enemies respawn when reentering rooms, so it’s possible to farm for gold and experience points. That said, the overall difficulty level is low to moderate outside of boss encounters.


Bosses can be pretty tough the first time you encounter them, but skilled players may still defeat them on a first attempt. Once you learn boss’ patterns and when to swap between wind and fire spirits, these battles become easier. Some bosses are outright immune to one of your elemental affinities. For instance, a dragon is immune to flames but can be harmed by wind, but many of its attacks are flames, so you must still swap back and forth to attack and avoid taking damage. Another boss encounter sees you facing off against a pair of bosses, each with a different elemental affinity, requiring you to stay on your toes to dish out damage while watching for attacks from both sides and adjusting accordingly.


Save points are abundant, and these restore your health as well, but they do not restore your elemental levels. In addition, warp points appear throughout the game world, allowing fast travel between any that the player has discovered. Thoroughly exploring the environment occasionally results in the discovery of false/destructible walls that lead to hidden rooms, wherein the player may discover new spells or other upgrades. Explorative players may also discover permanent HP and MP upgrades.


Most progression is organic, with new areas opening as new abilities are gained, such as the genre staple ground slide ability that lets you enter small openings, and a double jump that allows you to reach higher platforms. Unfortunately, other areas are blocked off by a simple lock-and-key structure, with some doorways becoming unlocked once the player finds the switch to deactivate them, while other doors (with different symbols) remain locked. A metroidvania map helps players determine which areas remain to be explored.


The second chapter introduces a gambling minigame where you can bet money on a dice rolling game. Simple bets let you wager whether a certain number will be rolled on any of the three dice, with bonuses if the number shows up more than once. More complex bets allow you to wager on pairs of numbers, or bet on whether two or three of the dice will have the same number, with the odds for each outcome clearly displayed.


Other new elements added in the second chapter are magnets that pull your arrows toward them, creating door opening puzzles where you must shoot arrows and curve them around corners. Deedlit also earns a double jump in this area, greatly expanding her ability to navigate the environment and opening up several new paths of travel, including new routes in the opening area. Using these abilities, you are able to locate damage upgrades for your melee strikes and push forward into more dangerous territory.


Platforming becomes more complex as you continue, requiring you to deal with enemies while swapping between spirits in order to pass through elemental barriers, and there are lots of areas where you must hover through spike-lined corridors while also avoiding enemy attacks. You also encounter rooms with lava along the floor and learn that switching over to the fire spirit allows you to walk through it unharmed... although you will take damage if you stay in it for too long.


The third chapter introduces elevators and swords that are operated by striking spinning gears with arrows. Hitting a gear multiple times in succession - at the same angle - will cause it to spin in that direction, and the player must adjust his aim in cases where he is riding an elevator while shooting. Much of this chapter focuses on searching for five keys that allow you to operate mysterious mechanisms that block your path forward in a couple of spots.
There are also lots of shadowy creatures here, including bats that block out the light and humanoid spirits that float slowly toward you. The spirits are tough to deal with as they take up a large area when in their gaseous form, and they are also invisible in this form. By turning your back to them, they become solid and take up less space, allowing you to backstep past them or use one of your abilities to kill them (they are very weak). Fortunately, a boomerang also becomes available in this area, giving you a way to attack with your back turned, and also allowing you a bit more range on your standard attacks.
The fourth chapter sees the player unlocking the ability to breathe underwater, and this chapter also features an abundance of boss encounters. The player pursues a villain through most of this area and encounters her multiple times, and each time the player defeats her, she summons another boss to continue the fight... although some of the screen warping effects make these battles tougher than they should be.
As mentioned, the game is very much inspired by the aesthetics of the post-Symphony of the Night Castlevania series, and it wears these inspirations on its sleeve by way of numerous graphical details, animations, and music that mimic this series. The studio behind this game previously developed Touhou Luna Nights, a metroidvania with similar aesthetics (and which is also based on a long-running series of other artistic works). Players experienced with games in the metroidvania genre will be at home here.



2D CRED
Record of Lodoss War: Deedlit in Wonder Labyrinth was developed by Team Ladybug in conjunction with Why So Serious? (owned by Kadokawa Corporation, creators of the Pixel Game Maker MV tool). Team Ladybug previously developed KonoSuba God's Blessing on this Wonderful World! Revival of Beldia, Shin Megami Tensei: Synchronicity Prologue, and Touhou Luna Nights. The game was built using the Mogura Engine 2, an update to the Mogura Engine, developed by Krobon.



The game was published by Playism / Active Gaming Media, which also published Kero Blaster, Pink Hour, Pink Heaven, Gunhound EX, Momodora: Reverie Under the Moonlight, Hakoniwa Explorer Plus, Touhou Luna Nights, Mighty Goose, La Mulana 2, and some versions of La-Mulana.


Hades

A game by Supergiant Games for PC, Mac, Switch, PS4, PS5, Xbox One, Xbox X/S, and iOS, originally released in 2020.
Hades is a roguelike actioner where you take on the role of Zagreus, the prince of the underworld and son of Lord Hades. Zagreus is attempting to escape the underworld, despite his father’s insistence that such an act is impossible. Still, Zagreus does not relent in his attempts and takes joy in defying his father and witnessing his displeasure. Each time he is killed, he returns once more to the House of Hades, rising up from a pool of blood and standing in a line of souls awaiting their meeting with the god of the dead.


Along the way, Zagreus makes many friends, all of whom are pivotal figures in the Greek pantheon. Some of these folks, like Achilles and Nix, hang about the House of Hades, while others like Sisyphus and Charon wander the underworld, and still others communicate with Zagreus from upon Mount Olympus, offering gifts to aid him in combat. By furthering conversations with these individuals – and offering them gifts – Zagreus slowly begins to learn more about the world around him, and about his own origins.


Touhou Luna Nights

A game by Team Ladybug and Vaka Game Magazine for PC, Xbox One, Switch, PS4, and PS5, originally released in 2019.
The Touhou Project (東方) is an expansive series of Japanese bullet hell shooters developed by Team Shanghai Alice over the span of more than 20 years, which has also been spun off into several other forms of media. Touhou Luna Nights is an officially-licensed spinoff that takes the form of a metroidvania and includes a number of characters and elements from the main series. The game stars Sakuya Izayoi, the head maid of Scarlet Devil Mansion, who has the power to manipulate time and works for the vampire Remilia Scarlet.


Somehow, Sakuya’s mistress has sent her into some kind of virtual/parallel version of Gensokyo (the fantasy world of The Touhou Project that is adjacent to but inaccessible from our world) that she created using magic… apparently for her personal entertainment as she challenges Sakuya to complete her “game”. Sakuya must explore the world, recover her time manipulation powers, and face off against virtual creatures and non-virtual bosses in this strange fabricated space.


Sun Wukong vs Robot

A game by Bitca Games for PC, Mac, Android, Switch, PS4, PS5, Xbox One, Xbox X/S, originally released in 2019.
Sun Wukong vs Robot (a.k.a. 孙悟空大战机器金刚) is an open world action-platformer starring Sun Wukong and set in a sci-fi world of robots. Sun Wukong is the Monkey King of Chinese legend and is known from the classic novel Journey to the West, and he has featured in numerous tales since that time, as well as adaptations into modern media. The legendary Monkey King is known to carry a heavy rod that he uses to fight his enemies, along with an incredible cloud jump that allows him to reach great heights, and the ability to pluck his hairs to turn them into weapons or copies of himself.


The game begins with a smooth and stylish scanline-laden cinematic introducing Wukong as he does battle with four robots, which acts as a preview for the action ahead. Here, Wukong smashes robots with his staff, blasts them with lasers from his eyes, makes copies of himself that somersault into the air, and spews green smoke from a magic gourd. Ultimately, he is defeated by the robots and imprisoned in a glass capsule where he remains for 500 years… referring to the 500 years that the legendary hero spent imprisoned under a mountain in Journey to the West.


Rain World

A game by Videocult for PC, PS4, PS5, and Switch, originally released in 2017.
Rain World is an open world action adventure starring a little creature known as a slugcat. One day, a family of slugcats is wandering through the forest, and they stop occasionally to grab some bat-like creatures out of the sky and munch on them to fill their tummies. But when the rain comes, the family scrambles to seek shelter, and one young slugcat falls and becomes separated from the rest. Alone in a hostile and unforgiving world, the slugcat must traverse the landscape, hunting for food and avoiding being eaten himself as he tries to find his family once more.


The game’s design focuses strongly on its atmosphere and ecosystem. The world is dark and filled with mysterious architecture and ancient machinery, and danger lurks around every corner. The soft (and possibly tasty) little slugcat occupies the lower end of the food chain, and must therefore be constantly wary of predators, most of which can kill him in a matter of seconds. As such, players must take advantage of the slugcat’s small size to slink around and hide, and remain watchful of predators’ behaviors to determine when it is best to sneak past.