Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

Picks of the Decade

Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Kyle Pulver. Show all posts
Showing posts with label Kyle Pulver. Show all posts

Offspring Fling

A game by Kyle Pulver for PC and Mac, originally released in 2012.
In Offspring Fling, you take control of a cute yellow forest creature with long ears and whiskers. One fine day, she is hanging out in the forest with all of her cute little baby critters when a huge dinosaur-like monster bursts into the clearing and scares them all away. The mommy stands her ground but she is no match for the monster, and finds herself knocked silly in no time. Then, she picks herself up and runs off into the forest to save her babies.

While you start out in a level specifically dubbed “Tutorial”, you’ll actually be learning new tricks throughout the bulk of your 100-level journey. First you’ll learn your platforming moveset, which consists of a variable height 3x jump that’s operates a bit more slowly than that of your traditional platformer. In addition to running and jumping, you can also pick up your babies (offspring) and toss (fling) them in a straight line to either the left or right. Alternately, you can drop the babies wherever you like. Your goal is simple enough: get all of the babies to the exit door and move on to the next level.

But as simple as that may sound, there are many subtle nuances to how your character controls and how the babies impact your movement, each other, and the environment. The game eases you into a solid understanding of its rules, and then pushes you to use them in new ways throughout your adventure.

First off, you can carry multiple babies at a time. At first, you’ll only have 1 or 2 babies in each level, but you’ll be dealing with more and more as you go. Each baby you’re carrying slows your movement speed somewhat, and lowers your jump height. So, while you have a 3x jump at the start, picking up even a single baby will prevent you from being able to reach previously-accessible platforms. And this is core to the gameplay… moving the babies around so that you can get them to the exit, and to get there yourself once the job is complete.