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8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

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We delve into the design lessons learned from classic 2D video games.

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Our picks of the most memorable games from the previous decade.

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Our list of notable 2D video games.

Showing posts with label tinyBuild. Show all posts
Showing posts with label tinyBuild. Show all posts

Phantom Trigger

A game by Bread Team for PC, Switch, Xbox One, and PS4, originally released in 2017.
Phantom Trigger begins with a fellow named Stan speaking to his wife about breakfast before heading off to work, but during the conversation, he drops to his knees and slumps over on the kitchen floor. Then, the game cuts to a neon world where a man is sitting on a handmade sailboat that is floating across the sea. The boat comes to a stop at a dock, and the man disembarks, wandering into a small village filled with unusual creatures, including an anthropomorphic toad named Toad, a speaking tree, and a redheaded woman with antennae, named Ant.


Throughout the game, the narrative switches back and forth between Stan’s normal life – where he is in a hospital being treated for some serious but unknown issue – and the neon world, where it seems he is an adventurer who calls himself The Outsider. Much of the dialogue in both worlds is purposely vague and mysterious, refusing to delve too deeply into what is real or what is really happening with Stan… although he is clearly having some issues separating these possible realities. For instance, Stan seems to be confusing his wife with Ant from the neon world, but it turns out that his wife is an entomologist, so perhaps Ant is his mind’s construct in a fabricated reality.


No Time to Explain / No Time to Explain Remastered

A game by tinyBuild for PC, Mac, Linux, PS4, and Xbox One, originally released in 2011, with the Remastered version released in 2015.
Pretty much everything you need to know about No Time to Explain occurs in its first 30 seconds. When you boot the game, rather than being taken to a title screen or menu, you see a happy guy doing a little dance in his living room when suddenly the wall of his house explodes, revealing another identical-looking guy – in different clothes and carrying a weapon of some sort – who says “I am you from the future. There’s no time to explain.” Just as suddenly, a giant crab claw emerges from the side of the screen and grabs the future you and pulls him away as he spews blood and screams. Fortunately, the attack caused him to drop his powerful laser cannon, which you pick up before giving chase.

Much of the game’s charm is derived from this simple premise, insofar as completely zany things keep happening for no apparent reason. Chasing the crab eventually reveals a hovering spaceship, which pulls the crab up into itself, along with your future counterpart. As you blast away at the ship’s spinning engines, an eyeball opens, revealing that the ship is actually organic. Once you blast it out of the sky, it falls to the ground where the crab emerges, but blasting away at the crab reveals that it is actually a robot! Once you destroy it, your new-found future buddy hops out of a door and a portal opens, sending you back in time to the living room of your past self, where the sequence appears to start anew with the wall bursting open. This time, you tell your past self that you are from the future and there’s no time to explain, but when the crab claw comes through, you kick your past self into it and chase him instead.