A game by Nintendo for GBC, originally released in 2000.
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Wario is an odd choice to be the star of a Nintendo game, given his greedy and power-hungry nature, a nasty habit of freely letting loose with his bodily functions, and his morbid obesity. Wario was obviously based on the character of Mario, the famous and somewhat portly plumber who travels the world collecting coins and grabbing powerups to defeat the evils of the land. Wario, on the other hand, is a character built on the same foundations, except that he grabs coins to line his pockets, and seeks power for personal gain.
Western gamers may look at Wario’s name and say, “How clever, they turned the ‘M’ upside-down, and made it into a ‘W’”, and Wario sounds very antagonistic. However, Wario actually gets his name from a combination of the name “Mario” and the Japanese word “warui”, which translates to “wrong”. Thus, Wario’s name literally means “Mario gone wrong” (just as Waluigi is “Luigi gone wrong”), which suggests less that Wario is an “evil” character, and more that he is what Mario would become if he let money and power go to his head, and if he let lots of pasta go to his belly.
In Wario’s own games, he often finds himself in a position to defeat bad guys and save the land, but he only takes on the task because he’s being promised loads of treasure as a reward (and often saves the land purely by accident), whereas Mario does it out of the goodness of his heart, expecting no payment in return.
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After his first adventure, Wario claimed the Wario Land name for himself, which branched off into an entirely new series of games. While Wario hasn’t seen the same level of success as Mario… a fact that surely gets under his craw… he has become a staple character in Nintendo’s lineup, starring in several other games outside of the Wario Land series and appearing in various Nintendo sports games and the Smash Bros. series.
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Rather than using hats, Wario was instead impacted by enemy attacks and the environment around him. Depending on the type of damage he received, Wario could be inflicted with numerous status effects. For instance, if he touched fire or was attacked by a fire-based enemy, he would catch fire himself. As amusing as it was to watch Wario go through different animations based on how he was hurt, it didn’t stop there.
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Each new type of enemy or obstacle presented a new possible status effect, and the environments were built around clever use of these tools. Suddenly the game became more about figuring out when to get yourself attacked by an enemy on purpose so that you could use the temporary ability to progress through the levels or to unlock its many hidden secrets. Wario Land 3 continued this gameplay mechanic, bringing over several abilities from the previous game, and adding a few new ones.
PREMISE
From the instruction manual:
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Inside the cave, he found a beautiful music box, but no matter how much Wario wound it up, no song could be heard. "What's-a this?!? It must-a be brok…" But before he could finish, Wario vanished with a flash! Only the music box remained, right where Wario found it.
Wario soon awoke to very different surroundings, and it wasn't long before he realized he was inside the music box! A mysterious figure informed Wario that he had once ruled the world inside the music box, until an evil being sealed away his magical powers in five music boxes.
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Naturally, Wario wasn't too interested in this story… that is, until the figure promised to send Wario back to his own world and let him keep any Treasure he found, if he'd only recover the hidden figure's powers. Enticed by the thought of returning to his own world with a cache of Treasure, Wario departed on his quest – in search of the music boxes and the many Treasures of this mysterious land!
Of note is the fact that the full title for the original Japanese version of the game was Wario Land 3: ~The Mysterious Orgel~. “Orgel” comes from the German/Dutch word for organ (as in the musical instrument). The word was adopted into the Japanese language as well, where it became “orugoru”, which translates to “music box”.
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CONTROLS
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* Wario’s control scheme and abilities change depending on his form and the powerups he has collected.
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MECHANICS
Despite the fact that Wario concluded his adventures in Wario Land 2 with a bevy of useful abilities, he suffers from a severe case of Samus-itis when he arrives in the sequel, losing all but his patented dash ability. He must reacquire his former abilities – and learn some new ones – by exploring the world and locating secret treasures.
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He also has a move that not many platforming stars have: the ability to jump while ducking. By crawling across the ground and jumping, Wario can actually jump up and squeeze into narrow passageways. Also, Wario will regularly need to climb ladders, and he can slide down them quickly (and butt-stomp once he gains that ability).
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Wario also gains the ability to defeat enemies and clear certain obstacles by becoming afflicted with various status effects. Per the conventions of the “no death” system introduced in Wario Land 2, when Wario is damaged by an enemy or environmental hazard, he may assume a new form, with different controls and abilities (see Status Effects section below). Some enemies and obstacles only stun him, however.
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Every level is impacted by the day/night cycle. Each time Wario leaves a level, the environment will go from day to night, or night to day, and certain paths are only accessible in daylight or darkness. Players must also be aware that certain enemies will not appear during certain times of the day, or they may behave differently.
For instance, some daytime enemies may be sleeping when you enter a level at night, but you may have to contend with creatures such as zombies that will not appear in the sunlight. You can elect to exit a level at any time and return to the overworld map, which will change the day/night cycle to the opposite setting. One of the game’s optional treasures gives the player the ability to switch between day and night from the world map on command.
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A wakened owl will start flapping around fairly low to the ground, and if you jump up, you can grab its feet, and it will carry you. By default, the owl moves in a straight line left or right, and will reverse direction when it hits a solid object, but you’re free to maneuver it in any of 4 directions. If you hold the D-pad, the owl will fly very quickly in that direction, which can make it difficult to dodge objects, such as spikes, that will cause you to lose your grip on the owl and fall to the ground. If this happens, the owl will fly away, and it will only respawn at its original position, meaning that you’ll have to backtrack to get to it.
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Even within the levels themselves, new sections become opened by collecting treasures. For instance, some levels have pots spread throughout them that appear useless when you first encounter them. But when you get a flute, each of the pots will then have a snake rising up out of it, and you can jump on the heads of the snakes to access higher platforms that you could not reach previously.
In another example, there are a couple of rooms that have huge blowers sitting beneath the floor – and you’ll encounter these fairly early on in the game – but there’s no switch within the level to activate them. Much later, you’ll find the treasure that activates the blowers, allowing you to return to the level and ride the air currents around to reach higher areas, and more treasure.
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STATUS EFFECTS
At the start of the game, Wario doesn’t have much in the way of offensive prowess, and most areas cannot be reached with his default abilities. However, in many cases, the environment and enemies hold the key to progress. Each enemy you encounter has the ability to affect Wario’s body in some way.
A great number of enemies simply stun Wario for a moment, but there are a few somewhat amusing ones, such as an enemy that climbs onto Wario’s face and blinds him, turning the screen dark until he runs into a wall and flings it off. And there are robots slice Wario in half with their lasers, until he magically rebuilds himself.
Most enemies will afflict Wario with a specific status effect. During this time, Wario will gain new abilities, and new controls. As a rule, water will cure almost all status effects – whether you want it to or not – although a few are more tricky to banish. Outlined below is a complete list of all of the status effects that actually grant Wario new abilities.
- Fire Wario is quite a bit different than Fire Mario. When Mario encounters a Fire Flower, it gives him the ability to shoot fire from his hands. When Wario encounters fire, be it from a flame spout, a flame-tossing robot, a pit of fire, or an ill-tempered sun (similar to the one Super Mario Bros. 3, but considerably larger), he will burst into flames. To be specific, his butt will catch on fire, and he’ll start flailing his arms, running uncontrollably, and bouncing back and forth between indestructible objects. During this time, the only thing you can do is make Wario jump, but he won’t stop running.
After a while, the flames will engulf Wario’s entire body, and you will regain directional control over him. In this second phase, his movement is very slow, and you can only move to the left or right (no jumping, no climbing ladders, no entering doors, etc.). Eventually the effect will wear off, turning Wario to ash, which he simply shakes off, and resumes his journey. The player can end the effect early by jumping into the water.
There are some advantages to a fire-engulfed Wario. For one, he can kill enemies by simply walking into them, he can destroy special flame blocks to access new sections of the level. He can also light torches, which remove special flame blocks from his path.
However, because he goes running at full speed whenever he gets hit with fire, the challenge comes in lining him up properly with your end goal. If you want to burn through some flame blocks, you may need to use your only control – jump – to let Wario bounce back and forth and keep him near your goal, lest he go running elsewhere. Since Wario moves very slowly once he is completely engulfed, and since he can’t jump or climb ladders, you’ll need to remain close to your target.
- When Wario encounters a silkworm, he’ll get wrapped up and start rolling around in a ball. This is similar to the early phase of the Fire Wario effect, except that you have absolutely no control. You will kill enemies that you run into, and you will destroy special yarn blocks, but otherwise you’ll just bounce around until the effect wears off on its own (after 5 bounces). This status effect is generally used to inflict a minor setback on Wario, but it can sometimes be used strategically.
- Wario is already a pretty fat guy, at least in comparison to the “pleasantly plump” Mario, but he can get even fatter. There are a few food-tossing enemies in the game: a chef who tosses donuts and a frog-like creature who tosses apples. In both cases, consuming the food will cause Wario to become very fat. You can still move to the left or right, but your movement is significantly slower, and your jump height is greatly reduced. You cannot climb ladders or enter doors in this state.
There are a couple of upsides to this power: you can jump on a stack of bricks and you’ll break the entire stack all the way down (although this ability is no longer useful after you gain the butt-stomp powerup), and you can also break through solid blocks and special donut blocks.
Fat Wario can kill enemies by simply walking into them, and landing from a jump shakes the screen and stuns ground-based enemies. The effect lasts, logically, until you walk it off. Standing still does nothing, but Wario will sweat when he walks, until he is eventually downgraded to his standard level of obesity.
Often food-tossers are put in place to slow you down. For instance, if you need to make a long climb, a food-tosser might pop out and chuck a scrumptious morsel at you, forcing you to lose your grip and fall to the ground. You do have one defense against skyward edibles: ducking will cause the donut or apple to simply bounce off of Wario’s head, giving you time to go after the enemy and stomp him before he can toss another.
- Wario can be squished by a hammer, which makes him become springy. Wario will not be able to stop bouncing, and this is sometimes used as a trap to force Wario to jump up into an area where you don’t want him to go. However, it can also be used to your advantage to reach higher platforms. By pressing the JUMP button just as Wario hits the ground, his jump height will be greatly increased, and you can even bounce off of enemies’ heads to get an extra boost of height.
Eventually, time will run out, and Wario will return to his normal form, but when he does, he flips over and bounces to the side. So, if you were standing on the edge of a hard-to-reach platform, you could find yourself being flung off. Time to try again.
- Ah, zombies. It’s hard to believe there was a time when having zombies in a video game was a novelty. When Wario touches a zombie, or gets hit by the zombie’s detachable boomerang head (not a joke), he will turn into a zombie himself. Sadly, he does not retain the boomerang head attack.
Like Fat Wario, he moves very slowly and cannot jump very high. But, if he lands on a thin platform, he will fall through it. This is both a blessing and a curse, as it can help you get to new areas, but is often used as a trap to make Wario fall down and lose progress. Walking into the light restores Wario’s dirty soul to his body.
- Invisibility occurs in very specific locations with very specific purposes. When you encounter a mad scientist, he will toss potions (madly) about, breaking them against the ground. If Wario gets hit by one, he’ll turn invisible. Being invisible allows you to pass certain gates that have eyeballs above them. If you are seen by the eyeball, the gate will close when you get near it, but if you are invisible, you can pass through unfettered.
You have to choose your path to the eye-doors carefully, however, as passing through a pipe will remove the effect. Also, since you cannot see yourself, it’s possible that you might accidentally get afflicted with another status effect, which will also remove your invincibility. You can check the ground for puffs of dust when you jump or dash, which helps you determine your location. And every few seconds Wario will flicker into existence for a moment, allowing you to get a lock on his position. It’s also important to note that you cannot open treasure chests while invisible, so you’ll need to turn back to normal before you can complete any of the stages.
- Certain enemies will cause Wario’s head to inflate like a balloon, at which point he will float upward, and you cannot make him stop his ascent. The only thing you can do is move him to the left or right, and he’ll deflate on his own after being pressed against a ceiling for a bit, or if he comes into contact with spikes. This does allow him to reach some high areas, provided you can navigate the vertical corridors lined with enemies and spikes.
- There’s also an underwater equivalent to Wario’s inflated head form. If you touch a bubble while underwater, you’ll get trapped inside and float toward the surface. Usually this is just meant to push you back and make you lose progress. Bubbles emerge from underwater cracks at a fairly slow pace, so patience and proper timing will allow you to dodge them.
However, bubbles are not always a curse, as you can use them to move upward through opposing currents. You can also steer Wario to the left and right while you ascend, and the bubble will pop once you reach the surface, touch spikes, or get pressed up against a ceiling for a while.
- Getting smashed will flatten Wario into the height of a single tile. He can still move to the left and right, albeit quite slowly, and he’ll be able to fit through narrow passages. Also, when jumping, he’ll float down to the ground like a piece of paper, swaying back and forth as he falls. This can make it a bit difficult to line up landings, but it does allow you to cross some gaps. The only way to turn back to normal is to fall into water or allow yourself to be picked up by one of the little blue helicopter enemies, which will stretch you back to full size.
- There are polar bears that breathe giant snowflakes that freeze Wario into a (rather stunned-looking) statue and send him flying backward until he crashes against a wall and breaks free. Snowflakes are large and hard to avoid, and these are often used as traps to set you back and lose progress, or to make you slide off of a high platform. However, you can also use them strategically to kill certain types of enemies. You have no direct control over Wario while he is frozen.
- Getting hit by a bird will cause Wario to become dizzy. He’ll spin around in place for a while, and then he’ll start to stumble back and forth, potentially making him fall off a ledge or otherwise causing the player to lose progress. You can only jump during this time, so you have a bit of control and can keep yourself out of danger somewhat. It also lets you keep Wario stumbling in a particular direction. You’ll need to hit another enemy or fall into water to remove the effect.
This is similar to the effect in Wario Land 2 where penguin-like birds toss mysterious jugs, making Wario sick. His face turns red and he starts staggering back and forth, belching as he goes. In the Japanese version of the game, the birds are holding mugs of beer and tossing the beer at Wario, so he’s actually stumbling around due to drunkenness.
- Vampire Wario… this is one of the more interesting status effects in the game. When Wario touches a bat, he will turn into a vampire. At first, this new form may seem completely useless, as Vampire Wario can only move to the left and right and jump. He cannot climb ladders, perform special attacks, or suck the blood from his victims.
However, pressing the ATTACK button transforms him into a bat. You can alternate between forms at will with the ATTACK button, but chances are you’re going to want to remain in the bat form.
As a bat, you have free flight, although it is somewhat erratic. Rather than simply holding the JUMP button to ascend, or rapidly pressing it Joust-style, you have to press and hold, then release, and then press and hold again. In practice, this means that you’ll be ascending somewhat awkwardly, but that is fitting with the characteristics of the animal.
As in zombie form, touching a beam of light will turn you back to normal, causing you to fall to the ground. Often you’ll need to use your erratic flight pattern to navigate around the beams of light to get to your goal. You’ll also want to avoid pools of water and water dripping down from the ceiling.
- When Wario gets hit by snow, he’ll turn into a walking snowman. During this time, he moves identically to his fat form, waddling slowly along and shaking the ground when he lands from a jump or a fall.
When he reaches a slanted surface in snowman form, he will automatically start rolling and turn into a snowball. And the further he rolls, the bigger he gets. Unlike Wario’s standard rolling from, he cannot jump while he is a snowball.
This snowball form is used specifically to break through snowman blocks, but the trick is that you have to be big enough to break them. Some of the blocks will allow you to break through even as a small snowball, but others will require that you reach the largest possible size before you can pass.
PERMANENT POWERUPS
Most of the game’s 100 treasures merely open up new paths within the levels or on the world map, but a few of them give Wario permanent abilities. These change his offensive powers and his ability to navigate the environment. As new powers are earned, players may return to previous areas to access new sections of the levels and discover new treasure chests. You may enter the pause menu at any time to see a demonstration of each of Wario’s moves.
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- The butt stomp is a Nintendo classic and Wario interestingly unlocks this power by opening a treasure chest containing blue overalls. Wario will gain this new fairly early, and it’s a very important part of his offensive abilities.
Prior to learning this technique, he is only be able to break blocks from the side, and jumping on enemies’ heads only stuns them; it does not kill them. Thus, until this point, Wario has to rely solely on his dash maneuver to dispatch his foes. Once gained, however, you can jump into the air and press DOWN on the D-pad to slam downward, killing enemies and breaking blocks.
The enhanced version of this power allows Wario to break through solid blocks and shake the ground to stun enemies. There’s even an enemy that is equipped with this ability: a round guy with a down arrow on his chest. His butt-stomp can shake the screen, making you fall from ladders, screwing up your jump timing, and making you drop carried objects or enemies; and Wario will be flattened if this enemy lands directly on him.
- Swimming is another important ability, because until Wario learns to do this, he will be completely useless in the water, flailing about and only able to move left or right until he reaches the shore. Once he learns to swim, he’ll be able to move in any direction, and will be able to hold his breath indefinitely (take that, Sonic).
Pressing the JUMP button allows him to swim upward quickly, and pressing the ATTACK button along with a direction on the D-pad gives him a short burst of speed in that direction. He still can’t fight against opposing currents…
…but the enhanced version of this powerup does allow him to fight these currents.
- Grabbing the spiked hat treasure allows Wario to break blocks with his head, like his do-gooder counterpart, thus opening new upward avenues. The enhanced version of this power allows Wario to break through solid blocks as well.
- One of Wario’s more interesting powerups is the ability to pick up and toss small stunned enemies and objects. These can be thrown at one another, tossed safely away, or even used to break through special blocks. You can press the ATTACK button to toss the enemy a short distance, or hold it to wind up and throw the enemy farther. You may also press UP on the D-Pad to toss the enemy upward.
The enhanced version of this power allows Wario to pick up large stunned enemies as well.
- Wario eventually gains an enhanced version of his dash maneuver, which allows him to break through solid blocks, and also allows him to break through entire rows of cracked blocks in one shot. As an added bonus, getting this ability allows Wario to roll through solid blocks when in ball form.
- Increased jump height is a staple powerup in the Metroidvania subgenre, and this game is no exception. By pressing UP and JUMP, Wario will jump higher, and he can also do this when bouncing off of enemies’ heads to get an extra bit of height.
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An example of one of the game’s clever puzzles places Wario at the bottom of a set of platforms, with a row of donut blocks at the top. There’s also a donut-tossing chef to the right, but there’s no way for Wario to get to where he is. You know that you need to make it to the top of the platforms and become fat to break the donut blocks, but eating a donut makes it impossible for you to climb up.
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Suddenly, it becomes clear that you need to keep shaking the ground until the donut-tosser gets to the top. Then you can become normal Wario again, jump up to where he is, eat a donut, and clear the blocks.
More complex puzzles may require you to change forms multiple times or to change forms and move to another room to use it, which requires a bit of planning on the part of the player. For instance, one level places you in a tower with a chest blocked by both fire blocks and donut blocks. The enemies required to transform Wario are on different levels of the tower, so you’ll need to get to the proper level, get transformed, and then make your way back to the bottom before the effect wears off.
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SPECTACLE ENEMIES (What’s this?)
Robot Logger In the Stagnant Swamp level lies an interesting enemy that is basically just a motorized box with a claw and a flashing light on top, but the player is left to outwit the machine if he wishes to reach a required key.
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BASTARD CLASS ENEMIES (What's this?)
Since there aren’t any enemies in the game that actually kill you, it might seem odd to even have a section dedicated to Bastard Class Enemies. But since frustration is the game’s primary form of punishment, there are still some enemies that fall into the BCE category.
Zombies The shambling dead. Cute and lovable, or flesh-hungry menace? As mentioned above, becoming a zombie is the key to completing some of the game’s puzzles, but more often you’ll find that zombies aren’t the solution to the puzzle, but rather the thing keeping you from completing it.
There are several places in the game (always in dark areas or at night) where you will encounter these undead creatures. Unfortunately, since they rise up from the ground, they’re impossible to spot from a distance, and they only appear when you are directly in front of their spawn points.
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See, the zombie can pull off its own head and throw it at you, and then the head will reverse course midair and fly back toward you. The best solution is to duck and wait for the thing to safely pass before you can continue. But in true BCE fashion, zombies are often placed in areas that require you to jump frequently, making them extra difficult to bypass. This may try your patience – particularly when dealing with multiple zombies in a single area – but slowing down and taking the proper precautions is far better than being turned into a zombie when you don’t want to be.
Once turned, Wario moves extremely slowly. If you jump or fall, Wario will crumple momentarily, and you’ll have to wait a couple of seconds for him to build himself up, making your progress even slower. If you land on a thin platform, Wario will fall down through it, crumpling up against the floor while his hat sails slowly downward to meet his body.
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Silkworms While they do make some nice ties, it’s best to just kill silkworms immediately if they’re blocking your path. In a few places, they can help you to break through yarn blocks to progress, but most of the time they’ll have the opposite effect. And, unlike most of Wario’s other forms, you have absolutely no control over him while he’s wrapped up in a silky ball. When afflicted, Wario will just bounce around the room, ricocheting off of any solid surface, dropping down through holes, and maybe even rolling you back to the previous screen.
Silkworms are the ultimate progress preventers, and letting them live is the key to your gaming setbacks. Fortunately, they can only attack in one direction, so dashing them from behind or stomping them from above will get them out of your way. From here on, they’ll be making ties… in HELL!
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BOSSES
Not every level has a boss encounter, and some levels have more than one. However, even with the nonlinearity of the game, you will be facing off against each of them before your journey is through, as they each block the path to a required treasure. Defeating these bosses may reward you with a new permanent powerup, one of the 5 missing music boxes, or simply open up a new path.
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The Volcano’s Base
The first boss looks like one of those stacker dolls, and it sits atop a trio of blue barrels. There are several rows of platforms, allowing you access to each of the barrels and the doll at the top. The doll tosses hammers in an arc, alternating between short, medium, and long range attacks. They fly up off the top of the screen, making it a bit difficult to predict their trajectory. If you climb up onto the same level as the doll, it will toss a hammer in a horizontal line straight at you, which you can avoid by ducking. However, during the first phase of the battle, the doll is invincible.
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Once the doll hits the ground, the battle enters phase 2. The doll turns green and starts scooting along the floor attempting to hit you with the hammer in its hand (it no longer tosses hammers at you). It will pursue you around the screen, hopping up and down on the platforms, and it shakes the screen when it lands, momentarily stunning you.
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The Grasslands
This fight is against an angry earthworm with huge green lips and bloodshot eyes. The battle takes place on a floating platform, and the player needs to be careful not to get knocked off or he will have to leave the area and return to fight the boss again.
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On the third attempt, the worm raises its head out of the ground and immediately starts shooting rocks, which could catch you off guard. However, the final attack is actually the easiest to land since you can just butt-stomp the worm rather than stunning it first.
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The Pool of Rain
In this battle, you’ll face off against a magical flying fox wearing a form-fitting purple robe (it even has a hood that fits its ears!). The fox rises up in a wisp of smoke, taking form at the top of the screen. Then, it proceeds to conjure swirling puffs of smoke that bounce around the room.
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If you touch the spiked ball before it hatches, or if you get hit by one of the smoke swirls, Wario will inflate and float up out of the arena.
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A Town in Chaos
This is an atypical battle, where you take on a bunny and a turtle in a game of soccer. The bunny was actually an enemy from Wario Land 2 that you played basketball against, and the setup for the battle is almost identical. But this time around, you’re facing off against the bunny in a game of soccer, but he still grabs the ball with his hands before kicking it.
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When the bunny hits you and turns you into a ball, you’ll start bouncing. You have limited control, which allows you to move to the left or right to dodge away. If you can avoid the bunny long enough, Wario will resume his normal form, but if the bunny manages to grab you – which he often will, as he drops down on you to turn you into a ball – he’ll pick you up and kick you toward the goal.
The turtle, rather than trying to block the shot, will duck and let it go sailing past, granting the bunny a point. If you manage to bounce your way to the goal without the bunny catching you, then the turtle will toss you back into play, and Wario will resume his normal form. This is one of the few instances where you’re not immediately ejected from the boss area for making a mistake, and as long as you keep the bunny from scoring 3 points, you’re still in the game.
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Each time you score, the bunny’s speed increases. Victory is yours once you score 3 goals. If the bunny scores 3 goals first, you’ll be ejected and have to start the match again from the beginning.
The Stagnant Swamp
In this battle, you’ll be climbing around on a set of thatched tree branches as you fight against a deranged beaver. A river is flowing at the bottom of the area, and if you’re knocked from your perch, you’ll fall into the water and get pushed back into the previous area. You can recover and jump back up onto the branches if you do so before you leave the screen, so it’s best to stay to the right edge of the arena to give yourself more time to react.
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Sea Turtle Rocks
This is an underwater battle against a squid with a green light on its head. As you might expect, you’ll need to make a beeline for the light and jump up on it, or swim down to hit it.
When you hit the light, the squid will begin bouncing madly around the room, revealing a flashing light on its bottom. It can be difficult to line up a hit on this second light because of the speed and unpredictable nature of the squid’s movement, but you can get hit by the bouncing squid without being ejected from the area. The only time you can be set back is if you touch one of its extended tentacles.
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Desert Ruins
This odd-looking fellow has a balloon for a body and spears for hands (how does it go to the bathroom?). If you get touched by a spear, Wario will inflate and float out of the top of the arena.
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When you butt-stomp the pump, the boss’ body will inflate, and the pump will disappear.
From here, just rinse and repeat, and each stomp of the air pump will inflate the boss’ body a bit more, making it swell up until it explodes. Fortunately, its balloon body is filled with air instead of guts.
Stagnant Swamp
This time, your foe is a pirate ghost, and you have to make sure not to touch him or Wario will get scared and will be forced out of the room.
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Without light to guide you, you’ll need a pretty good notion of the layout of the room, ladders and all, so that you can navigate unassisted, which may give you flashbacks of the dark rooms from Montezuma’s Revenge. You’ll need to act quickly, because the pirate ghost will start following you around the room, potentially forcing you into a dead end if you’re not careful.
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Bank of the Wild River
This is another water-based encounter, but this time you’ll need to alternate between the water, land, and sky to defeat the boss. Here you’re facing a very mean looking spiked fish who swims angrily through the water, chomping its jaws at anything it sees.
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Out of the Woods
This is actually the very first level of the game, but now you’re revisiting it with all sorts of new abilities. To get to the boss, you’ll pass through the now-open mouth of the scary tree that you saw on your first time through. Once you make your ascent to upper reaches of the tree – dodging birds and silkworms along the way – you’ll face one of platforming's staple bosses: the giant spider.
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The spider bounces up and down near the ceiling, hanging from the webbing that’s emerging from its abdomen. However, unlike real spiders, this one can also vomit wads of webbing from its mouth, and they slowly float to the ground, flitting back and forth as they do, in a somewhat unpredictable fashion.
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Use the same method throughout to make the spider go legs-up!
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The Temple: Hidden Figure
As you may have guessed, the hidden figure who has asked you to restore his power is actually a bad guy who was sealed away by the good people of the land. When Wario presents the 5 music boxes, the hidden figure’s power is restored, and he reveals his true form… a giant maniacal clown! Oh, and now that he no longer needs Wario, he decides to destroy him.
This is the one place in the game where Wario can actually be defeated. If you get caught in the clown’s hands, he’ll stop to laugh at you, and the screen will go black. There, you’ll encounter the Game Over screen for the first time.
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HERITAGE
Why this game should be part of your 2D heritage:
- Numerous different status effects that impact gameplay in a variety of ways
- Permanent powerups for character growth
- Clever multi-layered level designs and puzzles
- Non-linear
- Nonlinearity and multiple paths make for a somewhat daunting world
- Golf minigames are poorly integrated into the experience
- Some doorways can be difficult to see
3D AFTERMATH
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- Bull Wario: A Viking helmet (or garlic bottle when he’s in his normal form) turns Wario into Bull Wario, allowing him to do a super butt-stomp, stunning enemies and breaking blocks below him.
- Eagle Wario: Touching an eagle statue equips Wario with a winged helmet, giving him the ability to fly.
- Sea Dragon Wario: Touching a Dragon Crystal lets Wario breathe fire which can destroy enemies and blocks.
- King Dragon Wario: This is the ultimate Wario form, and is actually a combination of the Eagle Wario and Sea Dragon Wario forms. By touching both an eagle statue and a Dragon Crystal, Wario can take to the skies and deliver some serious hurt with a long-range projectile attack.
- Small Wario: Just like Mario, this adventure sees Wario becoming small and weak when he takes damage in his normal form, a he’ll lose a life if he gets hit again (yes, there is a life system in place here). Grabbing a garlic bottle will return him to his normal form, and grabbing any of the other items listed above will transform him instantly into that form.
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The game starts out with Wario in a huge castle with golden walls and rooms stocked with treasure, presumably the spoils from his previous adventures. As expected, things quickly go awry, and a magical black jewel begins transforming all of his treasures into monsters.
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