Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

Picks of the Decade

Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Browser. Show all posts
Showing posts with label Browser. Show all posts

Akumanor Escape DX

A game by Michirin for PC and browser, originally released in 2019.
Akumanor Escape DX is a follow-up to Akumanor Escape, a black and white Game Boy-style title created as part of GBJAM 7, which required games to be limited to four colors and a resolution of 160x144 pixels, per the limitations of the Game Boy. The original game only includes two stages (the second is about half the length of the first) and no boss encounters, but it introduces the core mechanics, enemies, and level design concepts used in the DX version.


Akumanor Escape DX is a more fleshed-out experience, consisting of three lengthy stages with several levels in each, and a boss encounter at the end of each area, although it’s still intended to be completed in a single sitting. This version of the game is presented with Game Boy Color specifications, adding a limited color palette, reducing the number of onscreen sprites, and doing a bit of programmatic trickery to render parallax scrolling. It also introduces new enemy types, themed areas, obstacles, sound effects, and a new authentic chiptune music tracks.


Bastion

A game by Supergiant Games for PC, Mac, Xbox 360, PS4, Vita, Switch, and iOS, originally released in 2011.
A bastion is essentially protected place, or a safe haven. The game of Bastion begins after a great Calamity that has torn the world apart, leaving behind only a series of floating islands. You play the part of “the Kid” who is working to build a safe haven for the people who remain. The world is short on resources, and numerous factions are vying for it, which is the basis for much of the aggressive behavior that you encounter on your quest. Your enemies aren’t necessarily the “bad guys” out to stop you; they’re just trying to get what they need to survive, which oftentimes puts their goals at odds with yours.