Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

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Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Outland

A game by Housemarque for PC, Mac, Linux, PS3, and Xbox 360, originally released in 2011.
Outland tells the tale of an unnamed hero who is plagued with visions of the past. He seeks out a shaman who explains the origin of the world, which was created by two sisters, one of light and one of darkness. Eventually the sisters decide to destroy their creation, but they are stopped by a lone hero and sealed away for ages. As the sisters begin to rise again, so too is the soul of the hero reborn, and he must build his strength in order to face the sisters once more.


When the player leaves the shaman’s tent, he has only a very basic set of movement abilities, allowing him to perform a variable 2x jump, as well as walk, run, ledge grab, and wall jump. Wall jumps are executed in a slightly different way than in other platformers, as the character sticks to the wall for several seconds, giving the player a great deal of time to execute a second jump, which is often required in order to dodge sprays of projectiles.


Braid

A game by Jonathan Blow for PC, Mac, Linux, PS3, and Xbox 360, originally released in 2008.
To discuss Braid is to discuss the very rise of indie game development and the resurgence of 2D gaming. Prior to its release in 2008, game distribution was very much a gatekeeper-driven system, with major publishers dictating which products would eventually end up in the retail space. Indie developers who wanted to get their games into players’ hands could do so via numerous Flash portals or via their own websites – often for free – but they didn’t have many dedicated platforms from which to sell their games and make a living.


However, with the advent of digital distribution services like the App Store, Steam, and Xbox Live Arcade, having space on a store shelf was no longer a prerequisite for selling a game. These new services gave indie developers the ability to sell games across a variety of platforms without the risks involved in manufacturing, and often without the need of a publisher.


Super Time Force

A game by Capy Games for PC, Xbox 360, and Xbox One, originally released in 2014.
Super Time Force is a run-and-gun actioner with a strategic twist, centering on a time travel mechanic that allows players to reverse time at will – even after death – to play through segments of a level with one or more versions of their past selves carrying out their previous actions. Ultimately, the player may have dozens of copies of himself running around the stages, taking on bosses, and even creating the occasional time paradox as he rescues a past self from his own death. Such is the zany nature of Super Time Force, and it has a cracked narrative match.


Super Time Force was originally to be titled Super T.I.M.E. Force, although the acronym still remains in the final game as Super Temporal Infinite Manipulation Expert Force. The game begins in Philadelphia in 1987 with an eye patch-wearing scientist who has discovered time travel. Immediately upon realizing this great discovery, the world is destroyed by a robot army, and Philadelphia of the USA becomes the post-apocalyptic wasteland of Cincindelphia of the USSA in the year 198X.


Two Brothers / Chromophore: The Two Brothers

A game by Ackk Studios for PC, Mac, Linux, Wii U, and Xbox 360, originally released in 2013.
Two Brothers (a.k.a. Chromophore: The Two Brothers) is a narrative-focused action-RPG with a rather odd tale to tell. Roy Guarder is a scientist, inventor, and philosopher who embarks on a quest to search for the remains of a lost civilization of aquatic people. He and his wife set out across the mysterious Cursed Lands, a place so dangerous that it has gone untouched for more than 700 years.


The game begins with Roy and his wife climbing to the top of a mountain to reach Dry Bone Summit, the last known location where the lost civilization was said to have lived. Soon they encounter a gigantic fish, apparently the last of its race. Roy moves toward the fish but steps on a switch that activates a trap, sending out an arrow that kills his wife.


Foul Play

A game by Mediatonic for PC, Mac, Linux, PS4, Vita, and Xbox 360, originally released in 2013.
Foul Play stars Baron Dashforth, playing himself in a stage production telling the tale of his own (possibly exaggerated) life, a decades-long adventure spanning the world, the underworld, and even the ocean depths as he repeatedly saves humanity from the assault of daemons. Joining him in this stage show is his faithful companion and chimneysweep, Scampwick Steerpike. The duo puts on a spectacularly large-scale show to delight and amaze their audience.

The aesthetics are what set Foul Play apart from other brawlers, and even other games employing a stage/audience theme, such as Nin2-Jump and Black Knight Sword. The entire game plays out on a (unrealistically large) stage, with each play beginning in Dashforth’s study before the backdrops are folded down and moved away to reveal a new setting.

New scenery is brought in by the use of ropes and pulleys, and even the occasional not-supposed-to-be-onstage stagehand moving things about. Since this is a play recounting Dashforth’s adventures, you are not actually fighting pirates and monsters, but rather actors dressed as these characters. In a humorous nod to this, most of the more elaborate costumes feature openings that allow you to view the actor within, further selling the theatrical aesthetic. On larger objects like horses and moving machines, you can see the feet of the actors protruding from beneath the props.

Unlike most brawlers, defeated enemies can’t simply blink out of existence, but rather must wait until the scene changes or the performers move away before leaving the stage. However, they don’t always wait, as performers are often seen lifting their heads from their prone positions to check on the onstage antics, and even going so far as sneaking offstage while the scene continues… or being dragged off with a long hook.


Magicians & Looters

A game by Morgopolis Studios for PC and Xbox 360, originally released in 2013.
Magicians & Looters is a Metroidvania title, featuring a group of three wizard apprentices who must rescue their kidnapped teacher. The game begins in the Wizard Keep, a floating fortress in the clouds, which acts as a home for the wizards and a school for those aspiring toward magical greatness. At the start of the game, the keep’s security is overrun by creatures known as the Morg Men, led by an evil wizard named Lord Skree.

However, the flip and not-so-bright students hardly notice that the place is under attack, and things go wrong very quickly. Their teacher is abducted and they are tossed into the castle dungeon. Fortunately, being wizards, they decide to make use of their powers to escape. Unfortunately, they’re not terribly good at magic yet, and warping out of the dungeon causes the trio to be separated.

The game features three playable characters. While you start as the long-legged Vienna, and the game even goes so far as to make you choose one of the three characters in the early going, the fact is that all three are equally integral to the story. The opening levels see you playing separately as each of the characters until the three are eventually reunited. At that point, you gain the ability to swap between them at any of the checkpoints.


Rayman Legends / Rayman Legends: Definitive Edition

A game by Ubisoft Montpellier for PC, PS4, PS3, Vita, Xbox One, Xbox 360, Wii U, and Switch, originally released in 2013, with the Definitive Edition released in 2017.
While many gamers may recognize the Rayman name from the Rayman Raving Rabbids series, the limbless hero has been around quite a bit longer than that, originally appearing in a 2D platformer known simply as Rayman in 1995, at a time when mainstream 2D gaming was about to go into a decade-long hibernation. The game was developed by Ubisoft Montpellier and was a pretty decent (and pretty tough) platformer that separated itself from other genre entries with its gorgeous visuals, smooth animations, and excellent soundtrack, made possible by a new generation of CD-based hardware.


Rayman also has the honor of being one of the few 2D franchises to make a smooth transition into 3D. Rayman 2 represented some of the best 3D platforming of the day, giving genre forerunner Super Mario 64 a run for its money. Another sequel, Rayman 3, was developed by the Ubisoft Shanghai team. While it wasn’t as mechanically solid as its predecessor, it retained much of its charm, including some very funny and strange comments from John Leguizamo who provided the voice of Globox (seriously, he has idle dialogue where he stands around talking about how he wishes he could have babies).

Ubisoft Montpellier intended to revisit the series with a new platforming entry, but after experimenting with the motion controls of the recently unveiled Wii system, they decided to develop Rayman Raving Rabbids instead. Rayman himself was sidelined in favor of the maniacally daft Rabbids, and platforming was removed in favor of minigames. The Rabbids series continued with the Rayman prefix for quite some time before eventually dropping the Rayman name altogether with the 2009 release, Rabbids Go Home, making it appear that Rayman had been entirely supplanted by red-eyed space bunnies.


However, in 2011 Ubisoft Montpellier went back to its roots, not only bringing Rayman back as the star of his own game, but creating an entirely new 2D entry in the series with Rayman Origins. As with the original release, the studio sought to separate it from other games on the market with strong visuals and animations, and a unique soundtrack. The studio used an internally-developed tool known as the UbiArt Framework, which made it easier for artists to create and animate detailed characters and objects, creating a game that could run in high resolutions at 60 frames per second.


Rayman Legends is the follow-up to that game, and once again sees Rayman and friends charging through detailed worlds filled with colorful enemies. The game takes place 100 years after the last, as Rayman and his friends lie sleeping in the woods. In the meantime, dark forces have once again overrun the land. Their friend Murfy wakes them up (by smacking them out of a tree) and lets them know what has been happening. Apparently, 10 princesses have been abducted by a nefarious villain, and hundreds of Teensies (magical long-nosed blue creatures) have been captured as well. Rayman must journey through dozens of levels, rescuing imprisoned Teensies, completing challenges, defeating bosses, and freeing each of the princesses (who then become playable characters).


Charlie Murder

A game by Ska Studios for Xbox 360, originally released in 2013.
Charlie Murder is a beat ‘em up that is steeped in the thick stew of punk rock and seasoned with elements of the RPG genre. You play the part of several punk rock band mates who must battle against the evil forces of a death metal band called Gore Quaffer, who has summoned forth the minions of Hell to end you. You begin the game in Hell, surrounded by fire, piles of human skulls, and red winged demons.

OK, so it’s not actually called Hell, nor is it called the Netherworld, but rather it is known as the Netherlands, although it has far fewer windmills and Dutch folk than you might expect. Instead, you must punch some demons in the face for a few seconds until you mysteriously begin to float upward. Suddenly, you find yourself back in the real world, with a paramedic working on your prone body (or multiple paramedics with multiple bodies in multiplayer), attempting to shock you back to life with a defibrillator.

But things aren’t so lovely in the really real world, which has been overrun by demons and zombies, and it is up to you to defeat this hellish army. Players can go it alone or team up in 4P online or offline co-op. Five playable characters are available at the outset, each representing a different member of the band. Each character has his or her own stats and is leveled up independently.


Cloudberry Kingdom

A game by Pwnee Studios for PC, Mac, Linux, PS3, Vita, Xbox 360, and Wii U, originally released in 2013.
Cloudberry Kingdom is a platformer built around continuously escalating difficulty. Technically speaking, most games increase in difficulty as you play, but few take it to quite the level as this. While early levels are laughably simple, later levels are so packed with obstacles that they seem well-nigh impossible… at least until you learn to look for patterns in the levels’ construction that let you dash through them like some kind of platforming superstar. Watching the game’s attract mode will give you some idea of what you’re in for.


The levels in Cloudberry Kingdom are procedurally generated, with obstacles and enemies placed mathematically and given different levels of speed and aggression. Early levels feature a small number of slow enemies that are easily avoided, dropped into small environments that take only a matter of seconds to complete. Platforming veterans can dash through the opening 20 or 30 levels of Story Mode in just a few minutes, as most of them are designed to be completed in less than 10 seconds.


Fist Puncher

A game by Team2Bit for PC and Xbox 360, originally released in 2013.
The ubran brawler got its start with Technos’ Renegade in 1986, the first of the Kunio-kun series. The Kunio series is primarily known for River City Ransom (1989), although Technos would go on to release more than two dozen games in the series, many of them focusing on sports, with notable US releases including Super Dodge Ball, Nintendo World Cup, and Crash 'n the Boys. Technos further popularized the beat ‘em genre with the release of Double Dragon in 1987, making the company the author of two of the genre’s most influential titles.

Following this, there was a boom in brawler development, with many companies getting in on the action… and many discovering just how difficult it was to create a good beat ‘em up. The result was a slew of mediocre action games that were never able to move beyond the genre’s naturally repetitive nature. However, there were a number of standout titles that kept the genre alive, including Capcom’s Final Fight series, Sega’s Golden Axe and Streets of Rage series, and Komani’s Teenage Mutant Ninja Turtles games.

The beat ‘em up genre eventually stagnated and was outshined by the rise of 1:1 fighters. While the beat ‘em up still exists in the 3D sphere, the standard belt scroller is all but lost, revisited occasionally by indie developers, and usually quite poorly… again due to the limited mechanics and naturally repetitive nature of the genre. Even the major studio release Scott Pilgrim vs. the World: The Game showed just how difficult it can be to get the balance right in a game like this.

But a new developer has risen to the challenge to create a brawler worth playing. Fist Puncher is a lo-fi beat-em-up that focuses on the core mechanics, namely punching and kicking, with a small number of additional moves to be gained through a fairly robust leveling system. Like most other entries in the genre, the game is somewhat repetitive and occasionally unbalanced, but it keeps things interesting with its ludicrous story, characters, and settings. The end result is a competent beat-em-up that will likely appeal to fans of the 8-bit era of brawling history.


Aqua Kitty – Milk Mine Defender

A game by Tikipod for PC, PS4, Vita, Xbox 360, Xbox One, and Switch, originally released in 2012, with the UDX version released in 2017.
Aqua Kitty – Milk Mine Defender is a shooter that mixes Defender, In the Hunt, and a fresh bag of cats in a game that has you defending underwater feline milk miners from an army of robotic fish and other mechanical monsters. This is a game that pads its litter box with ripped up pages from the dictionary carrying the definition of the word “serious”.

In the future, a sudden milk shortage forces the cats of the world to seek out a new source of their favorite lactose-infused beverage. Strangely, huge untapped reserves of milk were discovered deep beneath the surface of the ocean, requiring that the cats overcome their natural fear of water to begin a drilling operation.

A pipe-smoking kitty captain mans the ship that acts as your base of operations, and he briefs you before each mission about the dangers ahead, often providing information about the types of enemies you’ll be facing. You play the part of an eye patch-wearing submarine pilot who must go it alone, or team up with a pussy pal in offline co-op, to keep the milky operation in the white.

The core gameplay is reminiscent of Williams’ classic arcade hit Defender in that there are numerous mining stations at the base of the ocean floor, and certain enemy types – red submarines in this case – descend slowly to abduct the adorable milk miners and carry them away. Shooting down the submarines before they breach the water’s surface allows the kitties (who are fortunately immune to your bullets) to fall safely back to the ground.


BattleBlock Theater

A game by The Behemoth for PC, Linux, and Xbox 360, originally released in 2013.
BattleBlock Theater begins with you and your friends getting shipwrecked (yes, it is a “friend ship”) on an island run by cats. The cats run a theater/prison where they force their captives to perform onstage for the amusement of an unseen feline audience. These performances act as the game’s levels and offer a number of traditional platforming challenges in tile-based worlds. You will hear applause when you perform well, and each level is bookended by the movement of theater curtains and iron bars.


From the start, the game’s presentation stands at the forefront, with an overblown voice narrating the opening scenes, which are presented in a stick puppet fashion, complete with the movement and shaking you would expect if the figures were being manipulated by puppeteers offstage. While there is plenty of story and many cutscenes to be had – and the narrator’s voice pops in throughout your adventure – this is mostly in place for humorous purposes.


Guacamelee / Guacamelee! Super Turbo Championship Edition

A game by DrinkBox Studios for PC, PS4, PS3, Vita, Xbox One, Xbox 360, Switch, and Wii U, originally released in 2013.
Guacamelee gets its start in a tequila bar situated on the edge of an agave field. This is where our lowly soon-to-be hero, Juan, works and lives. In the basement of Casa de Juan, he awakes from a hammock that is attached to the boiler and heads upstairs. On his wall are pictures of various luchadores, and there are pieces of exercise equipment here and there, offering a hint as to Juan’s unrealized hopes of becoming a luchador himself.


Today is Dia de los Muertos, and the village is getting ready for a celebration. The village clearly holds luchadores in high regard, as the city has numerous luchador posters on the walls, and there is a huge luchador statue in the center of town. Even the church has luchador-themed stained glass windows. As Juan speaks to NPC’s and helps out around town, we learn that he had once known the daughter of El Presidente and that he may be seeing her again at the Dia de los Mertos festival.


But things quickly go wrong, as El Presidente’s daughter is kidnapped by the Carlos Calaca, the ruler of the World of the Dead. Juan tries to fight back, but he is no match for the villain, and he is killed. And so the story truly begins, with Juan waking up in the World of the Dead and discovering a mask that turns him into a luchador and allows him to return to the World of the Living. He must defeat Calaca and his minions, rescue the damsel in distress, and prevent the merging of the living and dead worlds.


Centipede vs. Bad Caterpillar

2D VERSUS FEATURE
Bad Caterpillar is a game by Fun Infused Games for PC, Xbox 360, Ouya, iOS, and Android, originally released in 2013. Centipede is a game by Atari for the arcade, originally released in 1981.
Atari’s Centipede was one of the most iconic games of early 80’s arcade gaming. In this era, an arcade machine’s physical design and attract mode essentially played the part of the carnival barker, offering hints as to the amazing things that lay beyond the opaque curtain (“Step right up! See the amazing Centipede! Cut it in half, and it just keeps coming! Only 25 cents, folks!”).


Centipede lured players in with its amazing cabinet art, unique visuals and audio, and its use of a trackball as its primary control input – one of the first arcade games to do this. The unique mechanics, environmental interaction, visual progression indicators, and tension-driven gameplay kept players coming back to sustain the centipede on its diet of precious quarters.

As is typical of arcade game design, the game starts out slow and escalates very quickly, offering a balance of engaging gameplay and frequent death, tempting the player to drop in another coin when his stock of lives is depleted. The player character sits at the lower end of a mushroom field, and the player is able to move around in a confined area at the bottom of the screen and shoot upward. At the top of the screen, your multi-legged foe moves back and forth, dropping one level downward and reversing direction when it touches a mushroom or the edge of the screen, steadily descending on your position.

You must fire upward at the centipede, but hitting it in the middle causes one segment to be destroyed – and replaced by a mushroom – while the centipede splits at that point, sending one part onward and the other part backward, making it an even tougher target. For each section of the centipede you destroy, a new mushroom is added to the playfield. And the more mushrooms there are, the faster the centipede is able to move downward.


Black Knight Sword

A game by Grasshopper Manufacture for Xbox 360 and PS3, originally released in 2012.
Black Knight Sword is an interesting experiment that mixes simple gameplay with a unique visual style, drawing influences from eastern European art, as well as papercraft and theater. In fact, the entire game takes place on a stage, framed by red curtains on either side with foreground lighting, and new backdrops are lowered into place as you transition from one location to another. This is not unlike the stage presentation in Cave’s Nin2-Jump, except that there is no audience in the foreground and the presentation here is far more elaborate.



Bleed

A game by Bootdisk Revolution for PC, Xbox 360, Xbox One, PS4, and Switch, originally released in 2012.
The year 20XX was a time of many great heroes whose deeds have been celebrated in the years since, and a museum has been erected in their honor. But now, 100 years later in the year 21XX, no new heroes have emerged, and the old heroes only revel in their past glories, with some of them using their positions to take advantage of the people. One young woman, Wryn, has had quite enough of this, and she creates a death list, writing on it the names of the 6 greatest heroes in the world. She plans to kill them all and show the world what a true hero is!

Wryn’s moveset is small but effective. She can move and aim independently, perform a 2x jump, a wall jump, and perform up to 3 midair dashes in any direction, making her quite effective at aerial combat. The use of air dashes all but nullifies the need for a wall jump, and the move can actually be disabled in the menu for air dashing purists. Wryn begins the game equipped with 2 weapons: the fast-firing dual pistols and the slow but powerful rockets, and the player can toggle between these weapons at will. A shop system allows the player to purchase additional weapons and upgrades based on his in-level performance (more on this in a bit).


Serious Sam: Double D XXL

A game by Mommy's Best Games for PC and Xbox 360, originally released in 2013.
What is Serious Sam: Double D XXL? How many modifiers can you tack onto a game’s title before it becomes overkill? Even abbreviating the thing, it works out to SSDDXXL, which is probably some internet code word for eating a dynamite sandwich. Well, when it comes to Serious Sam, there is no such thing as overkill. There’s also no such thing as abbreviation. When you fire up a Serious Sam game, you’re doing it to bathe in mindless gunfun (new word!), unreasonably large enemy onslaughts, and no small number of unrestrained pupil-dilating boss encounters.

So what is Serious Sam: Double D XXL? Wasn’t there already a Serious Sam: Double D game? Yes there was. So what is this… A sequel? A re-release? A port?

The answer is: None of the above.

The “XXL” in the title is there to let players know that they are in for an improved and expanded 2D Serious Sam experience. This is Serious Sam: Double D with new enemies, dozens of new weapons, new levels, new gameplay, and a host of upgrades and improvements. For the full history of how a 2D Serious Sam game came into existence in the first place, be sure to check out our previous article and learn about our terrible hidden agenda. Otherwise, let’s strap in and see what this sucker can do.

The most immediately noticeable change in Serious Sam: Double D XXL is that the game has been given a substantial presentation upgrade. Smoother, slicker, and prettier is always a good thing in a game where your primary motivation is to make everything explode. Along with this comes fully voiced dialogue for all of the characters. If you enjoyed hearing Sam’s witticisms in previous Serious Sam games, then you’re in luck because John J. Dick is reprising his role as the titular character.


City Tuesday

A game by Return to Adventure Mountain for Xbox 360, originally released in 2012.
City Tuesday is a somewhat experimental title involving time travel, bomb disposal, and the humor and mundanity of a city’s hapless citizens as they go about their daily lives. The game is presented in an interesting graphical style built entirely upon infographics, those generally wordless pictographs that give directions or explain how to avoid serious injury through improper escalator usage and suchlike.

As the game begins, the player finds that time has stopped, and everyone appears to be stuck in the midst of their regular lives, mid-step on a walk through the park, frozen while tending to their daily routines, and even paused mid-fall as they slip on a wet floor. The world is presented in greyscale, while the protagonist’s shirt appears in red, and a few key interactibles are highlighted with colored icons.

Of course, while the world is stopped, the protagonist is able to move freely. Controls are limited, and the player may only move to the left and right, ascend and descend escalators, and perform a low 1x jump (which isn’t actually required for the bulk of the game). The player may also open a subway-style map that shows the general layout of the game world, with each of its single-screen environments presented as a node, and connectors showing where paths branch.

As the player moves through the paused cityscape, he eventually comes to a door that allows him access to a museum. Upon entering the door, the player informed that he has 1 minute before the bombs will go off. Time is now running normally, and the player must move from one screen to the next to collect each bomb before time runs out.


Hell Yeah! Wrath of the Dead Rabbit

A game by Arkedo Studio for PC, PS3, and Xbox 360, originally released in 2012.
Arkedo Studio has made its name in creating games with stylized graphics and quirky humor. Their prior releases include Nervous Brickdown, a competent Breakout clone, and Big Bang Mini, a fireworks-based shooter, both for the Nintendo DS. In 2009, the studio started a project to release one game per month on the Xbox Live Indie Games channel, the result of which was Arkedo Series 01 - Jump!, Arkedo Series 02 - Swap!, and Arkedo Series 03 - Pixel!. Once again, each of these titles had stylized graphics, and each offered a relatively short experience focusing on a small number of gameplay elements.

The studio has returned, bringing with them Ash, a dead rabbit who is the prince of Hell. With Hell Yeah! Wrath of the Dead Rabbit, the studio has taken advantage of the HD format and longer development cycle do deliver a game that surpasses all of its previous efforts in terms of visual splendor. Environments are detailed and varied, bursting with color and cartoony oversaturation. Enemies and characters are bright and crisp with exaggerated and silly features. These oddball creatures complement the overall humorous tone of the story and in the over-the-top displays of wanton animated destruction.


Ninja Exorcist

A game by Nebula Game Studios for Xbox 360, originally released in 2012.
Ninja Exorcist: Episode 1 is a stealth action game with RPG elements starring a ninja named Daigo who must uncover his forgotten past and kill a load of bad guys and monsters while doing it. The game offers a number of interesting design concepts, but struggles a bit in seeing them executed to support the greater ninja experience.

Our ninja hero begins his quest with a sword and a number of combo attacks that are initiated by tapping the ATTACK button. Combos can extend to a maximum of 4 hits, but the player is free to interrupt them at any time. In addition to straightforward attacks, the player may also press diagonally up or down to execute high and low attacks and string them together into combos as well. The player is able to mix high, medium, and low attacks in any combination he wishes and use them in the air as well. The ninja can also knock enemies backward with his attacks, sending them into other enemies or tumbling off of ledges where they will resume fighting on a lower platform, or die painfully in a bed of spikes.