Showing posts with label DeRail Games. Show all posts
Showing posts with label DeRail Games. Show all posts
Panic Attack - The Devil's Favorite Game
A game by DeRail Games for Xbox 360, originally released in 2010.
This is the second game in DeRail’s trilogy of titles that stars a bouncing emoticon named Hug. In his first adventure, Jump’n Bounce, Hug bounced his way through a series of 50 single-screen platforming levels (plus 10 challenging director’s cut levels), making his way to the shiny golden star at the end of the level, and avoiding enemies and spikes along the way. What set the game apart from other platformers on the market was the fact that Hug was unable to stop bouncing, which forced players to think about how to get through the environment without direct control of platforming’s one defining move: jumping. The world takes on a very different appearance when jumping is removed from the player’s hands, requiring new sets of skills to be mastered, such as long lateral bounces, and the act of jumping under enemies instead of over them.
Hug makes his return in Panic Attack - The Devil’s Favorite Game. The basic controls are still in place: Hug can move to the left or right, but he cannot stop bouncing. There are only 2 other controls available to the player. One is a double-jump, which you’ll need to use often to get over obstacles, avoid spikes, and perform basic environmental navigation. The second move sends Hug down toward the ground at a high speed. In Jump’n Bounce, this slam move allowed him to smash through certain types of bricks and to navigate under spikes, enemies, and low ceilings.Jump'n Bounce
A game by DeRail Games for Xbox 360, originally released in 2010.
Jump’n Bounce stars a bouncing emoticon named Hug in an arcade-style platformer. Hug’s goal is to make it from his spawn point at the beginning of the level to the shining golden star at the end, grabbing pickups, and avoiding enemies and spikes along the way. If you’re thinking that this sounds like the description of practically every platformer you ever played in the 80’s, you’d be right… and this is by design. But you won’t be tackling the levels in the usual way, and that’s because of Hug’s unique control quirk.
In most platformers, your two primary controls are RUN and JUMP, and as the player, you need to determine when it is best to utilize each of these mechanics to dodge or destroy your enemies, avoid obstacles, and progress to the end of the level. But what would happen if one of those abilities were taken out of your hands? We’ve already seen games such as Canabalt that give you a platformer where you can’t stop running, and games such as Bump ‘n’ Jump where you can’t stop driving. Well, Jump’n Bounce is the platformer where you can’t stop jumping.




