Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

Picks of the Decade

Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Michael Todd Games. Show all posts
Showing posts with label Michael Todd Games. Show all posts

Electronic Super Joy 2

A game by Michael Todd Games for PC, Mac, Linux, and Switch, originally released in 2019.
Electronic Super Joy 2 follows up on the stylish platforming of Electronic Super Joy and its mini-sequel, Electronic Super Joy: Groove City. Like its predecessors, the game offers tough precision platforming, a world made up of stark blacks and flashy neon, a pumping soundtrack, and a wry sense of humor. An opening splash screen warns that the game may cause seizures or motion sickness, along with “Swearing! Pixelated blood & Murder! Orgasms! Slime, Farts, and Tentacles! Blasphemy & The Devil!” This places the game squarely in line with the spirit of its predecessors, which featured a sexy pope who loved strip clubs, revenge for a lost butt, and a case of stolen laser nipples.


Unlike Groove City, this is a full-fledged sequel, offering more than 50 intense levels, a variety of powerups, four extended boss battles, and even some Doom-esque FPS levels. Your mission this time is to steal the Devil’s Golden Butt, which is said to grant wishes.


Electronic Super Joy: Groove City

A game by Michael Todd Games for PC, Mac, Linux, iOS, Android, Wii U, and Xbox One, originally released in 2014.
Electronic Super Joy: Groove City is a mini-sequel to Electronic Super Joy, acting as a standalone game rather than an expansion to the original release, and the premise is every bit as zany as the first… Early in the game, a giant robot stripper named JoJo rampages through Groove City, angered by the fact that Dr. Swinger has stolen her laser nipples. You are tasked with defeating Dr. Swinger and retrieving said photonic areolic protrusions, with the assistance of a returning character from the first game, Pope Boris the Super Sexy.


As before, the world is filled with bright throbbing colors and pulsing electronica, and you control a silhouetted fellow running and jumping through a similarly silhouetted world. While the original game featured numerous movement enhancements, including a butt stomp, a double jump, and even the ability to fly… this game has none of that.

Instead you have only your 3x variable height jump, which makes the gameplay somewhat simpler, but also adds additional challenges by focusing more heavily on precision platforming. Also, without your butt stomp, there is no way to smash swarming missiles into oblivion, and so you must avoid these on your platforming adventure as well.


Electronic Super Joy

A game by Michael Todd Games for PC, Mac, Linux, Wii U, iOS, and Android, originally released in 2013.
Electronic Super Joy is an eyeball-bursting electronica-blasting sensory overload of a platformer that promises seizures, motion sickness, crude language, violence, murder, sexual content, and blasphemy. While the game certainly does deliver on some of those promises, none of it is to be taken too seriously. This is a lighthearted romp through a laserbeam cotton candy fantasy that offers quite a bit of challenge and some humor along the way.

The premise is as follows: You lost an arm in the Disco Wars of 1515. You lost an eye in the War of Rock ‘n Roll. You lost both legs defeating DJ Deadly Skillz. And you lost your ENTIRE butt to an Evil Wizard. This is the story of your Quest… to get revenge for your butt. Yep, the story is completely nonsensical, just tossed in to give you an idea of the irreverent zaniness that is to follow.

From the flashy pink title screen, you move on to the level selection interface, which features three worlds with 15 levels each, and a fourth world with a set four extremely challenging levels. All of these levels are locked, save the first, which introduces you to your basic moveset. Namely, you can move to the left and right and you have a 3x variable height jump, but you gain – and lose – new abilities throughout the experience.

Your first learned ability allows you to smash downward from a jump, sending yourself quickly to the ground with a flourish of light blasting upward in a column, accompanied a clapping sound. This allows you to defeat the shadowy enemies that block your path, crushing them into oblivion. While you retain this ability for much of the game, you won’t have it in every level.