Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

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Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Outland

A game by Housemarque for PC, Mac, Linux, PS3, and Xbox 360, originally released in 2011.
Outland tells the tale of an unnamed hero who is plagued with visions of the past. He seeks out a shaman who explains the origin of the world, which was created by two sisters, one of light and one of darkness. Eventually the sisters decide to destroy their creation, but they are stopped by a lone hero and sealed away for ages. As the sisters begin to rise again, so too is the soul of the hero reborn, and he must build his strength in order to face the sisters once more.


When the player leaves the shaman’s tent, he has only a very basic set of movement abilities, allowing him to perform a variable 2x jump, as well as walk, run, ledge grab, and wall jump. Wall jumps are executed in a slightly different way than in other platformers, as the character sticks to the wall for several seconds, giving the player a great deal of time to execute a second jump, which is often required in order to dodge sprays of projectiles.


Rayman Legends / Rayman Legends: Definitive Edition

A game by Ubisoft Montpellier for PC, PS4, PS3, Vita, Xbox One, Xbox 360, Wii U, and Switch, originally released in 2013, with the Definitive Edition released in 2017.
While many gamers may recognize the Rayman name from the Rayman Raving Rabbids series, the limbless hero has been around quite a bit longer than that, originally appearing in a 2D platformer known simply as Rayman in 1995, at a time when mainstream 2D gaming was about to go into a decade-long hibernation. The game was developed by Ubisoft Montpellier and was a pretty decent (and pretty tough) platformer that separated itself from other genre entries with its gorgeous visuals, smooth animations, and excellent soundtrack, made possible by a new generation of CD-based hardware.


Rayman also has the honor of being one of the few 2D franchises to make a smooth transition into 3D. Rayman 2 represented some of the best 3D platforming of the day, giving genre forerunner Super Mario 64 a run for its money. Another sequel, Rayman 3, was developed by the Ubisoft Shanghai team. While it wasn’t as mechanically solid as its predecessor, it retained much of its charm, including some very funny and strange comments from John Leguizamo who provided the voice of Globox (seriously, he has idle dialogue where he stands around talking about how he wishes he could have babies).

Ubisoft Montpellier intended to revisit the series with a new platforming entry, but after experimenting with the motion controls of the recently unveiled Wii system, they decided to develop Rayman Raving Rabbids instead. Rayman himself was sidelined in favor of the maniacally daft Rabbids, and platforming was removed in favor of minigames. The Rabbids series continued with the Rayman prefix for quite some time before eventually dropping the Rayman name altogether with the 2009 release, Rabbids Go Home, making it appear that Rayman had been entirely supplanted by red-eyed space bunnies.


However, in 2011 Ubisoft Montpellier went back to its roots, not only bringing Rayman back as the star of his own game, but creating an entirely new 2D entry in the series with Rayman Origins. As with the original release, the studio sought to separate it from other games on the market with strong visuals and animations, and a unique soundtrack. The studio used an internally-developed tool known as the UbiArt Framework, which made it easier for artists to create and animate detailed characters and objects, creating a game that could run in high resolutions at 60 frames per second.


Rayman Legends is the follow-up to that game, and once again sees Rayman and friends charging through detailed worlds filled with colorful enemies. The game takes place 100 years after the last, as Rayman and his friends lie sleeping in the woods. In the meantime, dark forces have once again overrun the land. Their friend Murfy wakes them up (by smacking them out of a tree) and lets them know what has been happening. Apparently, 10 princesses have been abducted by a nefarious villain, and hundreds of Teensies (magical long-nosed blue creatures) have been captured as well. Rayman must journey through dozens of levels, rescuing imprisoned Teensies, completing challenges, defeating bosses, and freeing each of the princesses (who then become playable characters).


Cloudberry Kingdom

A game by Pwnee Studios for PC, Mac, Linux, PS3, Vita, Xbox 360, and Wii U, originally released in 2013.
Cloudberry Kingdom is a platformer built around continuously escalating difficulty. Technically speaking, most games increase in difficulty as you play, but few take it to quite the level as this. While early levels are laughably simple, later levels are so packed with obstacles that they seem well-nigh impossible… at least until you learn to look for patterns in the levels’ construction that let you dash through them like some kind of platforming superstar. Watching the game’s attract mode will give you some idea of what you’re in for.


The levels in Cloudberry Kingdom are procedurally generated, with obstacles and enemies placed mathematically and given different levels of speed and aggression. Early levels feature a small number of slow enemies that are easily avoided, dropped into small environments that take only a matter of seconds to complete. Platforming veterans can dash through the opening 20 or 30 levels of Story Mode in just a few minutes, as most of them are designed to be completed in less than 10 seconds.


Scott Pilgrim vs. the World: The Game / Scott Pilgrim vs. the World: The Game: Complete Edition

A game by Ubisoft Montreal for PS3, Xbox 360, PC, PS4, Xbox One, Switch, and Stadia, originally released in 2010, with the Complete Edition released in 2021.
Scott Pilgrim vs. the World began its life as a comic book by Bryan Lee O’Malley, which has since been turned into a feature film starring Michael Cera as the titular Scott. Roughly coinciding with the release of the movie is Scott Pilgrim vs. the World: The Game. However, while they share similar release dates in order to capitalize on creating “synergistic value”, the game is actually not based on the movie at all, but rather also based on the original comic book series. Confused? Basically, this just means that the game is designed to be its own experience, to be enjoyed entirely outside of the experience of the movie.