A game by Super Soul for PC and Xbox 360, originally released in 2012.
In Compromised, you take on the role of Aero, a defensive ship tasked with fighting off an invading virus that threatens to destroy everything. You travel into outlying areas to stop the virus before it can reach the core, but you are soon cut off, stranded in the wastelands and unable to receive any new directives. Alone and outnumbered, you attempt to fight your way back home.
While Compromised has a twin-stick control scheme, it is not a twin-stick shooter in the traditional sense. The one area where the game adheres to twin-stick conventions is in confining the player in a number closed arenas where he must circle strafe his enemies, face off against multiple waves, and manage large numbers of incoming forces that each have their own set of behaviors and attack types. These environments range from cramped spaces to large multi-screen areas where it’s possible to outrun your enemies altogether and turn to make a stand.
Where Compromised really sets itself apart is in its atmosphere and environments. First off, the game is not comprised entirely of enclosed arenas, but rather punctuated by them. The player will often find himself exploring narrow corridors, dealing with environmental obstacles, and fighting of small spurts of enemies as he moves forward.
Secondly, the player is not relegated to a world of static black backgrounds, parallaxian starfields, or esoteric undulating meadows of light and color. Instead, he travels through the interiors of ships, into metallic tunnels and industrial constructions, and through the red fungal infestations of the viral enemy. This places the game far apart from other twin stick games, and even its nearest genre neighbor, Radiangames Inferno. While the levels themselves are almost entirely linear, the overall feeling is one of exploration and isolation as the player travels from one environment to the next, searching for a way back home.
- Shockwave (Cost: 100 cores) - This attack sends a number of projectiles outward away from your ship, which is useful when you’re surrounded
- Missile Spread (Cost: 150 cores) - Fires 2 missiles straight forward and 2 additional missiles outward at an angle
- Shield (Cost: 250 cores) - This is a very handy ability that allows you to sustain additional damage from enemy attacks, but it will eventually be destroyed once it sustains too much damage
- Gravity Bomb (Cost: 350 cores) - A weapon that is as powerful as it is dangerous; dropping the Gravity Bomb sucks in nearby ships – including yours – causing continuous damage, and the effect lasts a long time
Compromised was developed by Super Soul, founded by John Meister and Richie Hoagland, and this was their first commercial release. The developers also participate in game jams and experimental game development projects.