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8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

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Showing posts with label 2012. Show all posts
Showing posts with label 2012. Show all posts

Gunlord / Gunlord X

A game by NG:Dev.Team for Neo Geo AES and MVS, Dreamcast, PS4, and Switch, originally released in 2012, with the X version released in 2019.
Gunlord is a sidescrolling shooter that is heavily influenced by the designs of the Turrican series, particularly the Amiga versions of Turrican and Turrican II: The Final Fight. The original game was developed for Neo Geo hardware and later ported to Dreamcast. Years later, the studio revisited the game with an enhanced edition entitled Gunlord X, which includes larger levels with more secrets, rebalanced difficulty, four new bosses, a new auto-scrolling jetpack stage, enhanced graphical effects, new music tracks, a widescreen presentation, twin stick controls (optional), a level select, an auto save feature, and a speedrun mode that unlocks once the player completes the game. (ed note: All screenshots are from the Gunlord X version of the game.)
The game kicks off with a pre-title cutscene showing the Gordian Gaiden (the eponymous Gunlord) shackled to a chair and sitting before a tribunal that – rather than accusing him of a crime – states: “You are captured!” In the game’s original release, the dialogue contained the somewhat more believable “You are guilty!” Gordian insists that he must rescue his wife, at which point he is reminded that he has no gun. He breaks out of his shackles and presses a button on his armor that teleports a gun into his hands, shouting: “You are cute. I am the Gunlord! Have a nice day!” as he murders everyone in the room and escapes. In the original release, this dialogue read: “Bitches! Die in Hell!” followed by a scene of one of Gordian’s captors being ripped apart by gunfire and his brains exploding out of the top of his head. This scene is severely toned down for the Gunlord X release, with the people diving out of the way of gunfire instead of being killed.


Mighty Switch Force! Hyper Drive Edition

A game by WayForward for PC and Wii U, originally released in 2012.
Mighty Switch Force got its start on the 3DS as a downloadable title showcasing the system’s stereoscopic 3D effects while providing a short fast-paced puzzle platforming adventure. It is the third entry in WayForward’s “Mighty” series, following Mighty Milky Way and Mighty Flip Champs. The game introduces police officer Patricia Wagon (a play on “paddy wagon”) as she attempts to round up five escaped female prisoners in each level, with a supplementary goal of completing each of the 16 levels under a specified par time. Completing each of these levels unlocks five tougher bonus levels (originally released as free DLC on the 3DS).


Mighty Switch Force! Hyper Drive Edition (a.k.a. Mighty Switch Force HD) is a high definition re-release of the original game with redrawn HD graphics. In addition, the game offers an entirely new set of Hyper levels, remixing the original levels into a more challenging experience with tougher layouts and more difficult environmental puzzles.

The Hyper Drive Edition was originally released on Wii U where the system mimicked its portable counterpart’s dual screen display, showing a map on the game pad that helped the player locate the escaped convicts. Other versions of the game feature onscreen indicators when the player gets close to a convict, which operates in a functionally similar manner.


Closure

A game by Eyebrow Interactive for PC, Mac, Linux, and PS3, originally released in 2012.
Closure is a puzzle platformer about light and darkness. However, the light does more than merely reveal your surroundings; it affects what exists in the world and what does not. Each level in Closure is built around the manipulation of light sources to reveal pathways that eventually lead to an exit door, but when the light is removed from a solid object, it disappears entirely, allowing the player character to pass right through it… and potentially fall to his death if he isn’t careful.


As the game begins, your character is revealed to be some sort of multi-legged creature with horns and a hollow face. This creature is able to pass through doorways that lead to different realms where it puts on masks to take on human form. After completing an introductory training area, three doorways become available, each leading to a different themed area.


You Have to Win the Game

A game by Pirate Hearts and Minor Key Games for PC, Mac, and Linux, originally released in 2012.
You Have to Win the Game is a short metroidvania platformer made up of a series of interconnected single-screen environments with the room titles on the bottom of the screen, offering a basic structure similar to that of VVVVVV, but without the gravity-flipping mechanics.


One of the things that sets this game apart from VVVVVV or other games in the genre is its lack of a map, which requires that the player commit the layout of the complex game world to memory. However, the game can be played from start to finish in a single sitting (although you’ll have to work a bit harder if you’re going for 100% completion), allowing players to keep the layout fresh in their minds.


Krunch

A game by LeGrudge & Rugged for PC, Mac, and Linux, originally released in 2012.
In Krunch, you take on the role of one of six Krons, which are flying mechanical orbs, each with one huge eyeball and a mouth. The game begins with the six Krons hovering in separate tubes with a pair of tentacled creatures sitting in the foreground. An alarm sounds, and the Krons are flushed out into some kind of giant facility filled with traps. Walls close in and enemies give chase, and you dash ever forward, avoiding spikes, spinning saw blades, and other instruments of pain across 100 levels.


Things start out simply enough, as you find yourself emerging from a tube, with the basic movement controls displayed above you. Nearby, another Kron moves away, attempting to make his escape. You are able to move freely in any direction, but you don’t have long to get your bearings, as a wall begins to slide in from the left side of the screen, and it will crush you if you don’t get going.


Mutant Mudds Deluxe / Mutant Mudds

A game by Renegade Kid for PC, PS3, PS4, Switch, Wii U, 3DS, and iOS, originally released in 2012, with the Deluxe version released in 2013.
Mutant Mudds Deluxe is an enhanced version of Mutant Mudds. The game is a fairly straightforward platformer meant to harken back to the days of 8- and 16-bit gaming, featuring bright colors, low resolution, and cartoony enemy designs. You take on the role of Max, a video game loving kid – with a video game loving grannie – who finds his world turned upside-down when a meteor crashes down, bringing with it an army of Mutant Mudds.


Fortunately, Max has just the thing to deal with this muddy menace, a water gun that he can use to splatter his foes into a dirty brown spray. His weapon of choice has a limited range but unlimited ammo, allowing him to squirt his enemies into oblivion, as long as said enemies are to his left or right, as there is no way to target enemies above, below, or at an angle.

In addition, Max has a limited-use jetpack (also water powered) that lets him hover for a short time and cross small gaps, with a meter in the lower left showing how much energy remains. The jetpack recharges instantly when Max touches the ground, allowing him to jump and hover as much as needed. The player can also cancel the jetpack while in midair, but cannot re-engage it again until he returns to solid ground. In early levels, a basic understanding of the jetpack mechanics will suffice, but later levels and challenge areas require mastery of its use.


Aqua Kitty – Milk Mine Defender

A game by Tikipod for PC, PS4, Vita, Xbox 360, Xbox One, and Switch, originally released in 2012, with the UDX version released in 2017.
Aqua Kitty – Milk Mine Defender is a shooter that mixes Defender, In the Hunt, and a fresh bag of cats in a game that has you defending underwater feline milk miners from an army of robotic fish and other mechanical monsters. This is a game that pads its litter box with ripped up pages from the dictionary carrying the definition of the word “serious”.

In the future, a sudden milk shortage forces the cats of the world to seek out a new source of their favorite lactose-infused beverage. Strangely, huge untapped reserves of milk were discovered deep beneath the surface of the ocean, requiring that the cats overcome their natural fear of water to begin a drilling operation.

A pipe-smoking kitty captain mans the ship that acts as your base of operations, and he briefs you before each mission about the dangers ahead, often providing information about the types of enemies you’ll be facing. You play the part of an eye patch-wearing submarine pilot who must go it alone, or team up with a pussy pal in offline co-op, to keep the milky operation in the white.

The core gameplay is reminiscent of Williams’ classic arcade hit Defender in that there are numerous mining stations at the base of the ocean floor, and certain enemy types – red submarines in this case – descend slowly to abduct the adorable milk miners and carry them away. Shooting down the submarines before they breach the water’s surface allows the kitties (who are fortunately immune to your bullets) to fall safely back to the ground.


Incredipede

A game by Northway Games for PC, Mac, Linux, iOS, and Android, originally released in 2012.
Incredipede is, without a doubt, one of the most disturbing games ever created. The game focuses on controlling unnatural abominations through a number of physics-based environments, churning your asymmetrical limbs, dragging your one-eyed head across the ground, and constructing various multi-legged creatures in hopes that their wild convulsions will allow you to complete the level’s challenges. But once you get past your gut-wrenching desire to murder these various monstrosities, you will find a unique puzzler that challenges you to think about shape and mobility.



Maldita Castilla / Maldita Castilla EX: Cursed Castilla / Cursed Castilla EX

A game by Locomalito for PC, PS4, Vita, Xbox One, Switch, 3DS, iOS, and OUYA, originally released in 2012, with the EX version released in 2016.
Maldita Castilla is a game that harkens back to a number of mid-80’s action games, most notably Ghosts ‘n Goblins. Here, the player takes on the role of Don Ramiro as he travels the lands of Tolomera in 11th century Spain, defeating the evil creatures that have ravaged the land, on a quest to unseat the great evil that has taken over the kingdom of Castile.

The game is meant to emulate classic arcade games, and it even starts up with a RAM check, ROM check, and test pattern grid, just like an arcade machine being booted up, and it features scanlines and a minor curving effect on the corners of the screen. The game’s soundtrack and effects – created by Gryzor87 – are also modeled after the throaty FM synth found in so many arcade titles and Sega Genesis games.

As in Ghosts ‘n Goblins, your primary abilities are to jump and toss whatever weapon you have in your possession, as indicated by a box at the top of the screen. You can toss your projectiles to the left or right, straight up, or downward while jumping. You can also duck to avoid enemy attacks and toss projectiles at enemies positioned lower to the ground. Projectiles are unlimited in supply, and each has its own strengths and weaknesses.


Knytt Underground

A game by nifflas for PC, PS3, Vita, and Wii U, originally released in 2012.
Knytt Underground presents the story of a young female sprite named Mi who is fated to prevent the end of the world by ringing 6 bells. The girl is unable to speak, but she meets a pair of fairies early in her adventure that speak for her. After the world above was destroyed by war, the creatures from the surface moved underground, and the entire game takes place within the confines of an elaborate cave system, made up of over 1,800 interconnected screens. The floor, walls, and ceiling are solid black, but most of the backgrounds are detailed and colorful, with the background imagery and ambient effects changing based on the region of the cave system.


Black Knight Sword

A game by Grasshopper Manufacture for Xbox 360 and PS3, originally released in 2012.
Black Knight Sword is an interesting experiment that mixes simple gameplay with a unique visual style, drawing influences from eastern European art, as well as papercraft and theater. In fact, the entire game takes place on a stage, framed by red curtains on either side with foreground lighting, and new backdrops are lowered into place as you transition from one location to another. This is not unlike the stage presentation in Cave’s Nin2-Jump, except that there is no audience in the foreground and the presentation here is far more elaborate.



Big Sky: Infinity

A game by Boss Baddie and VooFoo Studios for PS3 and Vita, originally released in 2012.
Big Sky: Infinity starts off small and works its way toward… infinity. The game is an updated and enhanced version of the procedurally generated PC shmup Really Big Sky, offering 4P co-op in the PS3 version and some touchscreen play on Vita to manually detonate claymores. While the Vita does not feature 4P simultaneous action, it does offer asynchronous multiplayer via a “Horse” mode where players take turns attempting to not spell out a given word. One purchase gets both games, and cloud saving allows you to continue your progress between the handheld and the big screen.



Bleed

A game by Bootdisk Revolution for PC, Xbox 360, Xbox One, PS4, and Switch, originally released in 2012.
The year 20XX was a time of many great heroes whose deeds have been celebrated in the years since, and a museum has been erected in their honor. But now, 100 years later in the year 21XX, no new heroes have emerged, and the old heroes only revel in their past glories, with some of them using their positions to take advantage of the people. One young woman, Wryn, has had quite enough of this, and she creates a death list, writing on it the names of the 6 greatest heroes in the world. She plans to kill them all and show the world what a true hero is!

Wryn’s moveset is small but effective. She can move and aim independently, perform a 2x jump, a wall jump, and perform up to 3 midair dashes in any direction, making her quite effective at aerial combat. The use of air dashes all but nullifies the need for a wall jump, and the move can actually be disabled in the menu for air dashing purists. Wryn begins the game equipped with 2 weapons: the fast-firing dual pistols and the slow but powerful rockets, and the player can toggle between these weapons at will. A shop system allows the player to purchase additional weapons and upgrades based on his in-level performance (more on this in a bit).


Pushcat

A game by Zut for PC and Mac, originally released in 2012.
Pushcat is primarily a puzzler, mixing elements of Boulder Dash and match 3 puzzle games. Here, the player takes on the role of a purple cat with a love for silver. In order to acquire said silver, he must plumb the depths of multiple caves and find ways to line up gems of the same color, which then magically transform into silver coins. Once he grabs enough silver, a cat door opens, allowing him to leave the area and move on to the next cave.


The game begins with a handful of tutorial levels designed to outline the basic mechanics. At the outset, there are only 4 object varieties: solid rock, stones, dirt, and gems. Solid rock is immovable and cannot be manipulated. Stones may be pushed to the left or right and will fall if pushed off a ledge. Dirt may be tunneled through Dig Dug-style, and digging under stones or gems causes them to fall, although you can’t be killed by falling objects (you can, however, become trapped by them). Gems can be pushed to the left or right just like stones, and lining up 3 gems of the same color horizontally or vertically causes them to turn into silver coins, which may then be collected. Every level has a minimum number of coins that must be collected in order to open up the exit.


Hotline Miami

A game by Dennaton Games for PC, Mac, PS4, PS3, Vita, and Switch, originally released in 2012.
Most video games are about killing. Even in a game as simple as Space Invaders, your goal is to murder your way through an onslaught of aliens before they can destroy your ship… and presumably the unseen pilot inside. But the subject of violence in video games didn't reach the forefront until games began to present semi-lifelike renditions of human beings. And, while no one was worried about the violence we were committing against nondescript blips, they were suddenly very concerned that our tiny minds were being warped by the violence we were committing against human-looking blips. Parents and legislators alike roared against this new form of media that was surely turning us all into violent psychopaths, in the same way that comic books and television had done to the generations prior.

Games like Mortal Kombat and the fairly innocuous Night Trap were paraded out as examples of just how bad things could get… and we weren’t even really doing 3D at that point. The subject reared its head again with the first 3D rendition of Grand Theft Auto, even though it was just an extension of its own cartoonishly violent predecessors, full of caricature and satire.

Looking back, it’s almost laughable that anything rendered in 2D could be seen as being violent to the degree that it would cause lasting harm to anyone playing it. Sure, modern 3D games can give a player the thrill of bashing someone’s head in with a baseball bat, slicing open their bellies to watch their intestines spill out, or blasting them in the face with a shotgun at point blank range. But in 2D… Seriously? Games like Mortal Kombat and Splatterhouse are so incredibly tame by comparison. Nothing that was making it through the gatekeepers at Nintendo and Sega was likely to mess you up for life. But independent development has negated many such gatekeepers, and there is no longer any limit to what can be done in 2D.

Hotline Miami is probably the most warped and brutal 2D game ever created. If Joseph Lieberman had played this game in 1993, he would have shit blood from his eyes.



Probability 0

A game by Droqen for PC and Mac, originally released in 2012.
Probability 0 is a game that hides its complexity well. On the surface, it appears to be a simple auto-scrolling game, the likes of which are particularly prolific on mobile devices, with simple controls and no depth. But that is not the case here. The game does auto-scroll through procedurally-generated environments, and the player’s starting movement options are very limited, but tucked behind this simple exterior is a game that offers a great deal of depth, and many reasons to come back and keep playing.



City Tuesday

A game by Return to Adventure Mountain for Xbox 360, originally released in 2012.
City Tuesday is a somewhat experimental title involving time travel, bomb disposal, and the humor and mundanity of a city’s hapless citizens as they go about their daily lives. The game is presented in an interesting graphical style built entirely upon infographics, those generally wordless pictographs that give directions or explain how to avoid serious injury through improper escalator usage and suchlike.

As the game begins, the player finds that time has stopped, and everyone appears to be stuck in the midst of their regular lives, mid-step on a walk through the park, frozen while tending to their daily routines, and even paused mid-fall as they slip on a wet floor. The world is presented in greyscale, while the protagonist’s shirt appears in red, and a few key interactibles are highlighted with colored icons.

Of course, while the world is stopped, the protagonist is able to move freely. Controls are limited, and the player may only move to the left and right, ascend and descend escalators, and perform a low 1x jump (which isn’t actually required for the bulk of the game). The player may also open a subway-style map that shows the general layout of the game world, with each of its single-screen environments presented as a node, and connectors showing where paths branch.

As the player moves through the paused cityscape, he eventually comes to a door that allows him access to a museum. Upon entering the door, the player informed that he has 1 minute before the bombs will go off. Time is now running normally, and the player must move from one screen to the next to collect each bomb before time runs out.


Hell Yeah! Wrath of the Dead Rabbit

A game by Arkedo Studio for PC, PS3, and Xbox 360, originally released in 2012.
Arkedo Studio has made its name in creating games with stylized graphics and quirky humor. Their prior releases include Nervous Brickdown, a competent Breakout clone, and Big Bang Mini, a fireworks-based shooter, both for the Nintendo DS. In 2009, the studio started a project to release one game per month on the Xbox Live Indie Games channel, the result of which was Arkedo Series 01 - Jump!, Arkedo Series 02 - Swap!, and Arkedo Series 03 - Pixel!. Once again, each of these titles had stylized graphics, and each offered a relatively short experience focusing on a small number of gameplay elements.

The studio has returned, bringing with them Ash, a dead rabbit who is the prince of Hell. With Hell Yeah! Wrath of the Dead Rabbit, the studio has taken advantage of the HD format and longer development cycle do deliver a game that surpasses all of its previous efforts in terms of visual splendor. Environments are detailed and varied, bursting with color and cartoony oversaturation. Enemies and characters are bright and crisp with exaggerated and silly features. These oddball creatures complement the overall humorous tone of the story and in the over-the-top displays of wanton animated destruction.


Bunny Must Die! Chelsea and the 7 Devils

A game by Platine Dispositif and Rockin' Android for PC, PS4, and Vita, originally released in Japan in 2006, and released in the US in 2012.
Developed by Japanese doujin studio Platine Dispositif, Bunny Must Die! Chelsea and the 7 Devils was originally released in Japan in 2006. In 2012, it was localized for Western release by Rockin’ Android, featuring a remixed soundtrack and some graphical tweaks. However, the original graphics and sound are still available and may be activated by selecting them in the Options menu.

The story is about as zany as they come, featuring a Feline World War, initiated by “thermomewclear” cat weapons. The war doesn’t really cause any problems, and thermomewclear power brings peace and prosperity to all… until a thermomewclear power plant explodes, catching a bunny-girl named Bunny in the blast, infecting her with a cat curse, and causing her to grow cat ears, thus making her into a half-bunny half-cat thing. Things just get stranger from there with numerous humorous moments throughout the game, from dialogue exchanges with bosses, to allusions to other games, and to odd signposts planted here and there. When you see a little UFO drop down and attempt to abduct you, or grab a powerup that makes Bunny stronger but heavier (particularly her breasts), you know you’re in for a good time.


Snapshot

A game by Retro Affect for PC, PS3, and Vita, originally released in 2012.
As the game begins, a series of photographs is seen lying in a pile, and each press of the action button slides one a way, slowly revealing the premise in picture format. We see a metal container lying in an overgrown forest. Inside is a laboratory with drawings on the wall, including one that shows the design of a robot. A pair of canisters sits in the back of the lab, covered with spider webs from years of inactivity. One canister is broken, but the other contains a robot that appears to be sleeping within. A light comes on and the robot awakes. We see a label that says Portable Intelligent Camera, providing us with the robot’s name and function. Lights turn red and a sign comes on with the word “EJECT”, and the canister blasts off, leaving behind a plume of smoke in the middle of a forest.