Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

Picks of the Decade

Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Nicalis. Show all posts
Showing posts with label Nicalis. Show all posts

Save me Mr Tako: Tasukete Tako-San / Save me Mr Tako: Definitive Edition

A game by Christophe Galati for PC and Switch, originally released in 2018, with the Definitive Edition released in 2021.
Long ago, wise and peaceful octopuses were Earth’s dominant species, but that ended with the rise of humanity, who hunted the cephalopods for food. Eventually, one octopus rose up and formed an army to rid the world of humankind. In Save me Mr Tako: Tasukete Tako-San you take on the role of a plucky octopus named Tako-san (Mr. Tako). Tako-san’s brother (Bako) is a hero of the octopus army, and Tako-san is pulled into the war against the humans, but during his first battle, the army overtakes a human vessel and tosses their princess into the water… and Tako-san casts off his armor and dives in to save her, putting him at odds with his own kind.


The game is designed to look like a Game Boy title, with several classic references – including a few nods to the Kirby series in particular – with the game’s cutesy animations, a star that pops out when you land from a high jump, and a character who dons a sleeping cap and dozes off during his idle animation. Players can also stop and press DOWN to scroll the screen downward and get a better view of their surroundings, as was done in a number of classic Game Boy titles due to the limited screen resolution.


Castle in the Darkness

A game by Matt Kap for PC, originally released in 2015.
In the kingdom of Alexandria, the king falls ill, and the princess orders the royal guard to protect the castle. Suddenly, they find themselves under attack by fiendish creatures commanded by an evil sorcerer. All of the castle guard fall to these enemies, save one, a lone hero who is knocked unconscious and awakes to find the princess gone and the kingdom overrun by monsters. And so he sets out to destroy these beasts and rescue the princess.


Castle in the Darkness is heavily inspired by games in the Castlevania and Metroid series, with a dark tone, macabre enemies, and sprawling environments. The action is supported by RPG elements that allow the player to gain new abilities and more health, stronger weapons and armor, and a number of relics that act as passive buffs.


1001 Spikes

A game by 8bits Fanatics and Nicalis for PC, Mac, Linux, PS4, Vita, Wii U, Switch, and 3DS, originally released in 2014.
1001 Spikes is an abbreviation of Aban Hawkins & the 1001 Spikes. Including the subtitle, the full name is technically Aban Hawkins & the 1001 Spikes: The Temple of the Dead Mourns the Living, if you aren’t into the whole brevity thing. The game acts a pseudo sequel and enhanced remake of Aban Hawkins & the 1000 Spikes originally released on Xbox Live Indie Games in 2011 by 8bits Fanatics. For 1001 Spikes, Nicalis revisited the game and fleshed out the overall experience, adding a bit more than a single spike with a new storyline and cutscenes, a new introductory tutorial area, several multiplayer modes, enhanced visuals, and some extra tough single player challenges following the completion of the main game, making this the definitive version of the Aban Hawkins adventure.


The new story tells the tale of Aban Hawkins whose father, the famous archaeologist Jim Hawkins, recently disappeared while exploring the Antarctic. Years before, Jim Hawkins decided to leave his entire fortune to Aban’s sister Tina, leaving the impetuous Aban with nothing… in the hopes that he would become a “real man” and earn a fortune of his own.


VVVVVV

A game by Terry Cavanagh for PC, Mac, Linux, PS4, Vita, Switch, 3DS, Ouya, iOS, and Android, originally released in 2010.
At the start of VVVVVV, Captain Viridian and his five V-named shipmates suddenly encounter some sort of interference that places the ship in peril. The crew heads for the teleporter to get away… but something goes wrong and everyone is sent to different locations. The player controls Viridian as he explores the world to find his crew and return them safely back aboard the vessel.

The player has very limited controls. He can move left and right, and he can flip gravity. There is no jumping on platforms, no climbing ladders, no shooting guns, no collecting upgrades, and no gaining new abilities; there is only movement and gravity. As simple as these mechanics may sound, the entire game is built around this limited control scheme, and each of its challenges centers on using them in various creative ways.




Cave Story+

A game by Studio Pixel and Nicalis for PC, Mac, Wii, DS, and Switch, originally released in 2010.
It was 2004. Sony’s towering obelisk, the polygon-pushing Playstation 2, was teaching mankind to beat each other with bone clubs as it passed on the knowledge that the only truly outstanding games had $10 million budgets and development teams sized in the triple digits. By all accounts, the days of a single developer working on his own to create a worthwhile gaming experience that would reach – and touch – a wide audience, were long past. Gaming hardware in the new millennium had reached a point of complexity that no single individual could hope to harness its power and make anything more complex than a box-moving puzzle game… right?