Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

Picks of the Decade

Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Active Gaming Media. Show all posts
Showing posts with label Active Gaming Media. Show all posts

Mighty Goose

A game by Blastmode for PC, Mac, Linux, Switch, PS5, PS4, and Xbox One, originally released in 2021.
Mighty Goose is a run-and-gun shooter that takes its inspirations from classic arcade games, especially the Metal Slug series, and it's playable via 1P or 2P co-op. You take on the role of the eponymous Mighty Goose, one of the galaxy’s greatest bounty hunters, as he embarks on a mission to defeat the maniacal conqueror known as the Void King. Mighty Goose pilots a giant goose-shaped ship as he travels between planets and installations, all the while accompanied by his radio operator, Chonk, who fills him in on mission intel.
But Chonk isn’t your only support… throughout the game, you encounter various anthropomorphized animals in need of rescue – some of whom are hidden – but once you get them back to your ship, you can call on any one of them to accompany you on your next mission. Each animal companion has different capabilities and will attack enemies with melee weapons or projectiles, and some have secondary support skills, such as a pig named Weaponmaster Vark who occasionally drops machine gun ammo so you can rain hell on your enemies.


Record of Lodoss War: Deedlit in Wonder Labyrinth

A game by Team Ladybug and Why So Serious for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2021.
Record of Lodoss War began its life as a series of fantasy novels, but since that time, it has received multiple iterations in manga, anime, and video games, each offering their take on the world and its characters. Record of Lodoss War: Deedlit in Wonder Labyrinth is a metroidvania in the style of Castlevania: Symphony of the Night, and it stars Deedlit, a high elf who is gifted in elemental magic and is a skilled swordswoman. Many of Deedlit’s designs and animations are directly inspired by those of Alucard from Symphony of the Night.


Deedlit awakens to find herself in a familiar but unknown place, and so she sets out to find out what has happened, where she is, and what she must do. And so she traverses an open world environment, battling enemies, fighting bosses, and engaging with other characters, not all of whom are friendly. Per genre conventions, Deedlit slowly gains new abilities that allow her to revisit previous areas and find new routes forward.


Deedlit has a 1.5x variable jump and a backstep that allows her to quickly move out of the way of enemy attacks. She begins the game with a longsword, which she uses to attack enemies while standing, ducking, or jumping. There is no combo, but she is able to swing the sword rapidly, taking out most enemies with ease. She can also aim her attacks in eight directions, with downward attacks and downward angles only possible while jumping.


Throughout the game, Deedlit acquires new weapons, with some recovered from defeated enemies, others found around the environment, and still others available for purchase from a shopkeeper (more on this in a bit). Every weapon has a speed and attack strength rating (and some offer multi-hit combos), so weapons like clubs may allow for heavier strikes, but Deedlit swings them more slowly. Spears allow for quick attacks at a longer range, but they do less damage per strike. The player may swap between these weapons at any time from the pause menu.


Deedlit also gains access to bows and arrows early into her adventure. Arrows may be fired infinitely, with each shot draining a bit of the magic meter, which refills slowly over time. Like melee weapons, bows come in a number of varieties with differing stats, and while arrows are weaker than melee weapons, they can be used to deal with enemies from afar or to wear down bosses from a safe distance. Arrows can be fired straight ahead, or at upward and downward angles, and they bounce off of steel surfaces, setting up puzzle-like sequences where the player must bounce arrows around corners into order to cut weighted ropes and open doorways.


Deedlit learns a few different magic-based attacks, which also drain the magic meter, but much of the action focuses on a pair of elemental-based spirits. Early on, Deedlit gains access to a wind-based elemental spirit that allows her to hover in the air. This hover effect is infinite and can be used to cross gaps, avoid enemies and traps, and occasionally reach higher platforms, although the wind only pushes her up to a specified height. This magic also extends the reach of her melee weapons somewhat by creating small whirlwinds at the end of each strike, and arrows also take on elemental affinities.


Later, Deedlit gains access to a fire-based elemental spirit. When this spirit is equipped, Deedlit's weapons can destroy gunpowder barrels that block her route, and killing enemies causes them to erupt in flames. Similarly, Deedlit’s attack range is extended somewhat with a flame at the end of each strike, and her arrows also take on the flame effect.


Only one of these elemental spirits may be used at a time, and there is some strategy involved in swapping between them. First off, some enemies are immune or resistant to certain elemental effects. For instance, fire-breathing lizards are immune to flame-based sword strikes, whereas mummies and other undead creatures take more damage from these strikes but are resistant or immune to wind-based attacks.


Similarly, some enemies and bosses fire color-coded projectiles, with blue representing wind and orange representing fire. By swapping to the corresponding color, the player is able to negate damage from these attacks, and the same works for blue and orange level hazards. This spirit swapping ability allows for boss attacks that fill the screen with projectiles, requiring the player to make some quick Ikaruga-style swaps to avoid danger.


Of equal importance is the fact that flame and wind attacks may be leveled up, with levels ranging from 1-3. When you kill enemies or break certain objects, they drop cubes (each enemy kill results in a set of dice appearing in the lower right corner of the screen) and these may be collected to level up whichever spirit is not equipped at the time. Levelling up allows the player to perform more powerful attacks and can also be used to restore some health. However, players must be careful, as each hit they take reduces the equipped spirit by one level. As a result, players must be mindful of when to swap spirits for the best effect, and they must occasionally unequip a spirit in order to level it up.


Killing enemies also allows the player to gain experience points, with each level gained granting a slight increase in attack power and defense. Most enemies drop gold as well, which can be spent on items once the player discovers the shopkeeper. The shop offers health, magic, and spirit restoratives, as well as a doll that takes a bit of damage in your place. In addition, the shopkeeper sells a variety of swords and bows with differing speed and strength stats, and the shopkeeper will buy any unwanted equipment.


The player is not required to make any purchases in order to make progress, as he will stumble upon better weapons through the normal course of play… but the player can also gain an advantage by purchasing more powerful weapons earlier in the game, provided he has the money. Enemies respawn when reentering rooms, so it’s possible to farm for gold and experience points. That said, the overall difficulty level is low to moderate outside of boss encounters.


Bosses can be pretty tough the first time you encounter them, but skilled players may still defeat them on a first attempt. Once you learn boss’ patterns and when to swap between wind and fire spirits, these battles become easier. Some bosses are outright immune to one of your elemental affinities. For instance, a dragon is immune to flames but can be harmed by wind, but many of its attacks are flames, so you must still swap back and forth to attack and avoid taking damage. Another boss encounter sees you facing off against a pair of bosses, each with a different elemental affinity, requiring you to stay on your toes to dish out damage while watching for attacks from both sides and adjusting accordingly.


Save points are abundant, and these restore your health as well, but they do not restore your elemental levels. In addition, warp points appear throughout the game world, allowing fast travel between any that the player has discovered. Thoroughly exploring the environment occasionally results in the discovery of false/destructible walls that lead to hidden rooms, wherein the player may discover new spells or other upgrades. Explorative players may also discover permanent HP and MP upgrades.


Most progression is organic, with new areas opening as new abilities are gained, such as the genre staple ground slide ability that lets you enter small openings, and a double jump that allows you to reach higher platforms. Unfortunately, other areas are blocked off by a simple lock-and-key structure, with some doorways becoming unlocked once the player finds the switch to deactivate them, while other doors (with different symbols) remain locked. A metroidvania map helps players determine which areas remain to be explored.


The second chapter introduces a gambling minigame where you can bet money on a dice rolling game. Simple bets let you wager whether a certain number will be rolled on any of the three dice, with bonuses if the number shows up more than once. More complex bets allow you to wager on pairs of numbers, or bet on whether two or three of the dice will have the same number, with the odds for each outcome clearly displayed.


Other new elements added in the second chapter are magnets that pull your arrows toward them, creating door opening puzzles where you must shoot arrows and curve them around corners. Deedlit also earns a double jump in this area, greatly expanding her ability to navigate the environment and opening up several new paths of travel, including new routes in the opening area. Using these abilities, you are able to locate damage upgrades for your melee strikes and push forward into more dangerous territory.


Platforming becomes more complex as you continue, requiring you to deal with enemies while swapping between spirits in order to pass through elemental barriers, and there are lots of areas where you must hover through spike-lined corridors while also avoiding enemy attacks. You also encounter rooms with lava along the floor and learn that switching over to the fire spirit allows you to walk through it unharmed... although you will take damage if you stay in it for too long.


The third chapter introduces elevators and swords that are operated by striking spinning gears with arrows. Hitting a gear multiple times in succession - at the same angle - will cause it to spin in that direction, and the player must adjust his aim in cases where he is riding an elevator while shooting. Much of this chapter focuses on searching for five keys that allow you to operate mysterious mechanisms that block your path forward in a couple of spots.
There are also lots of shadowy creatures here, including bats that block out the light and humanoid spirits that float slowly toward you. The spirits are tough to deal with as they take up a large area when in their gaseous form, and they are also invisible in this form. By turning your back to them, they become solid and take up less space, allowing you to backstep past them or use one of your abilities to kill them (they are very weak). Fortunately, a boomerang also becomes available in this area, giving you a way to attack with your back turned, and also allowing you a bit more range on your standard attacks.
The fourth chapter sees the player unlocking the ability to breathe underwater, and this chapter also features an abundance of boss encounters. The player pursues a villain through most of this area and encounters her multiple times, and each time the player defeats her, she summons another boss to continue the fight... although some of the screen warping effects make these battles tougher than they should be.
As mentioned, the game is very much inspired by the aesthetics of the post-Symphony of the Night Castlevania series, and it wears these inspirations on its sleeve by way of numerous graphical details, animations, and music that mimic this series. The studio behind this game previously developed Touhou Luna Nights, a metroidvania with similar aesthetics (and which is also based on a long-running series of other artistic works). Players experienced with games in the metroidvania genre will be at home here.



2D CRED
Record of Lodoss War: Deedlit in Wonder Labyrinth was developed by Team Ladybug in conjunction with Why So Serious? (owned by Kadokawa Corporation, creators of the Pixel Game Maker MV tool). Team Ladybug previously developed KonoSuba God's Blessing on this Wonderful World! Revival of Beldia, Shin Megami Tensei: Synchronicity Prologue, and Touhou Luna Nights. The game was built using the Mogura Engine 2, an update to the Mogura Engine, developed by Krobon.



The game was published by Playism / Active Gaming Media, which also published Kero Blaster, Pink Hour, Pink Heaven, Gunhound EX, Momodora: Reverie Under the Moonlight, Hakoniwa Explorer Plus, Touhou Luna Nights, Mighty Goose, La Mulana 2, and some versions of La-Mulana.


Steel Sword Story

A game by 8bits Fanatics for PC, originally released in 2019.
Steel Sword Story is a sidescrolling actioner featuring sword-based combat and set in a medieval fantasy world. You take on the role of a former knight named Azul Palan Baru who has been banished from the kingdom after being falsely accused by the traitorous Prime Minister, Rufus. With nothing left to lose, Azul returns to defeat Rufus and restore the kingdom, using his old steel sword to serve up a nice cold plate of revenge.


The developer, 8bits Fanatics, is known for its chunky sidescrolling actioners, although they tend toward zanier premises, such as the spike-heavy worlds of 1001 Spikes, or the zombie head-juggling of The Tempura of the Dead. By comparison, Steel Sword Story is considerably more straightforward, with battles against creatures and bosses across four themed areas. The game is somewhat less colorful than the developer's previous efforts, and the game is not terribly well optimized, which may be due to the Pixel Game Maker MV tool on which it was built... and someone went a little overboard on the light bloom effect.


Touhou Luna Nights

A game by Team Ladybug and Vaka Game Magazine for PC, Xbox One, Switch, PS4, and PS5, originally released in 2019.
The Touhou Project (東方) is an expansive series of Japanese bullet hell shooters developed by Team Shanghai Alice over the span of more than 20 years, which has also been spun off into several other forms of media. Touhou Luna Nights is an officially-licensed spinoff that takes the form of a metroidvania and includes a number of characters and elements from the main series. The game stars Sakuya Izayoi, the head maid of Scarlet Devil Mansion, who has the power to manipulate time and works for the vampire Remilia Scarlet.


Somehow, Sakuya’s mistress has sent her into some kind of virtual/parallel version of Gensokyo (the fantasy world of The Touhou Project that is adjacent to but inaccessible from our world) that she created using magic… apparently for her personal entertainment as she challenges Sakuya to complete her “game”. Sakuya must explore the world, recover her time manipulation powers, and face off against virtual creatures and non-virtual bosses in this strange fabricated space.


La-Mulana 2

A game by Nigoro for PC, Mac, Xbox One, PS4, and Switch, originally released in 2018.
La-Mulana 2 is the follow-up to the original La-Mulana, a tough action-adventure inspired by classic MSX games. The original game got its start in 2005 as a freeware release and was later ported over to modern systems with a major graphical overhaul, rebalanced difficulty, and the addition of new hints to push the player in the right direction. The original game was extremely difficult, and its modern re-release reduced the difficulty somewhat but still required the player to pay close attention to the environment and the available hints in order to make progress.


La-Mulana 2 follows suit with its difficulty level. Players with reasonable platforming and combat experience can manage their way through most areas, but there are still some traps to trip them up when they least expect it, and boss encounters can be quite difficult. Players’ progress is most likely to be impeded by the riddles and puzzle solving required to move forward, and players will find themselves stuck if they aren’t mindful of their surroundings.


Hakoniwa Explorer Plus

A game by Suxamethonium for PC and Switch, originally released in 2018.
Hakoniwa Explorer Plus is an isometric open world action-adventure, and it’s as quirky as they come. You take on the role of an unnamed adventurer who sets out across the world to fight monsters, uncover secrets, and fight buxom female boss creatures who do their very best to suck the life out of him/her. The game plays on numerous RPG tropes and is often silly for the sake of being silly, while offering a huge world to explore with few restrictions as to how your quest plays out.


At the start of the game, you are asked to choose your gender, and you are offered choices of male, female, or neither. However, what first appears to be a progressive gender-friendly option turns out to be a joke, as selecting “neither” results in a text box stating that the developers didn’t create graphics for a gender of “neither”, and then forces you back to a binary selection. While this attempt at humor may have elicited some laughs in the 80’s – the era after which the game is modeled – it’s completely unacceptable by modern standards (it was also unacceptable in the 80’s, but hey, we’ve grown since then).


The game goes out of its way to offer crass humor at every turn, but starting things out by taking a dig at nonbinary genders sets entirely the wrong tone. It’s hard to laugh this off as silly or infantile when it pokes fun at a group of people who are already marginalized by a largely gender-normative society. It begs the question: What prevented the developers from creating multiple sprites and allowing the player to choose one and then select between male, female, and neither… especially given that there are already mechanics built around whether the selected avatar is male or female. Also, the male character is referred to as a slacker, whereas the female character is referred to as a harlot. If you’re looking for a modern retro-style action-adventure that gets things right when it comes to gender, give this game a miss and check out Even the Ocean or Pyre.


Momodora: Reverie Under the Moonlight

A game by Bombservice for PC, PS4, Xbox One, and Switch, originally released in 2016.
Momodora: Reverie Under the Moonlight is the fourth entry in the Momodora series, and its story is a prequel to the others. The game stars Kaho, a priestess whose village has been attacked by evil spirits. Kaho leaves her village and heads toward the Kingdom of Karst, hoping to gain an audience with the queen and find some way to end the curse. But when she arrives, she finds the land no better off than her own, as some dark force has begun to merge the worlds of the living and the dead, and monsters roam the streets.


As in the previous games, the player encounters a number of NPC’s who have each been affected by the curse. Some have chosen to fight against the evil, some have become overwhelmed by what has happened to the world around them, and others are lost and wandering. Kaho has a number of opportunities to aid these people, and her decisions lead to new bits of narrative, an optional boss encounter, and the possibility of reaching the game’s true ending.


Pink Hour & Pink Heaven

Games by Studio Pixel for PC, iOS, and Android, originally released in 2014 and 2015, respectively.
Pink Hour and Pink Heaven were each released for free as standalone games, providing short adventures that acted as supplements and promotional material for Studio Pixel's Kero Blaster. During the course of the entire game, the lower right corner of the screen displays a banner for Kero Blaster, originally showing the game's release date, which was later replaced by "Now on sale!" following its release.




Kero Blaster

A game by Studio Pixel for PC, PS4, Switch, iOS, and Android originally released in 2014.
Kero Blaster is a sidescrolling action game with a focus on platforming and shooting. The game stars a frog custodian who works for C&F Inc., a.k.a. Cat & Frog Incorporated. The president of the company is a cat who keeps a strange black creature in her office as a pet. Meanwhile, the company’s teleporters have been overrun by these same creatures, and it is up to the frog to clear them out.



Gunhound EX

A game by Dracue Software for PC and PSP, released in the US in 2014.
Gunhound EX, also known as Armored Hunter Gunhound EX, falls into the small subgenre of mech-based action shooters inhabited largely by the Assault Suits series – which includes Target Earth and Cybernator in the U.S. – as well as a few one-off titles like Metal Warriors. Gunhound EX features a large lumbering mech smashing and shooting its way through five sizeable environments and facing off against numerous military targets and several huge bosses.

As is typical of the genre, the mech’s movement is slow and deliberate, and the controls are complex. The mech comes loaded with heavy firepower in the form of four distinct weapon types, each with different effects, and each is assigned to a separate button or button combination. In addition, the mech has a long slow jump, and it is stunned for a moment when hitting the ground from any great height unless the player uses his boosters just before hitting the ground.

The booster function allows the mech to sustain a jump for a bit longer, cross gaps, and even reach higher elevations, but it too is slowed by the incredible weight of the mech. Aside from a couple of instances where the player is given an unlimited booster, its power will drain as you use it, but it recharges quickly while disengaged.


La-Mulana / La-Mulana EX

A game by Nigoro and Nicalis for PC, Mac, Linux, Wii, Vita, PS4, Switch, and Xbox One, originally released in 2012, with the EX version released in 2017.
La-Mulana began its life in Japan as a freeware PC game in 2005, which later received an English fan translation by Gideon Zhi (who also translated Cave Story, among many other games). The game pays homage to the games developed for the MSX, a computer system that was popular in Japan in the mid-1980’s, which predated Nintendo’s Famicom console.