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8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

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Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label 2021. Show all posts
Showing posts with label 2021. Show all posts

Gel-Tank

A game by Technodot for PC, originally released in 2021.
Gel-Tank, also known as Nantai Todoroki wa Gel-Tank (軟体轟輪ゲルタンク), is a sidescrolling shooter starring a jelly-like creature named Gel, whose planet has come under attack by the invading Human Kingdom. While being chased through the forest by soldiers, the ground suddenly gives way and Gel finds himself in a cave system. In a scene reminiscent of Blaster Master, Gel soon stumbles across a tiny tank, which has an AI support unit named Eia. Eia suggests that Gel wear the tank as a sort of armor, which she promises will give him the power to fight back against the colonizers. Not one to look a gift-tank in the mouth, Gel squeezes inside and begins his adventure to thwart the invasion.
While outside the confines of the tank, Gel is a black blob with big yellow eyes. He can move quickly, jump very high, and he can stick to walls and climb them. Inside the tank – where his eyes peer cutely out from between the treads – he loses the ability to stick to walls, but he is instead able to shoot a rapid fire machine gun. The gun may be fired in four directions (down while jumping), and holding the FIRE button locks its aim so the player can continue firing in one direction while moving in another (this can be toggled off in the options menu). The player is able swap between these two forms instantaneously at any time.


Garlic

A game by Sylph for PC, Switch, PS4, PS5, and Xbox X/S, originally released in 2021.
Garlic is a precision platformer where you play as the eponymous Garlic, a boy with an onion (!?) for a head, as he climbs the Sacred Tower in hopes of having his wish granted by someone known as the Cyber Goddess. The silly premise is indicative of the game’s overall sense of humor, which is emphasized further by way of goofy animations, and a few exchanges during cutscenes and minigames. But the gameplay itself is no laughing matter, as you dive into loads of tough-but-short levels, aided by frequent checkpoints to keep things from becoming too overwhelming.
Garlic has a small but versatile moveset that allows him to perform a 2.5x variable jump, as well as a wall jump, wall slide, and the ability to jump up walls. More importantly, he has the ability to dash in multiple directions, and the dash distance is also variable, giving him a great deal of maneuverability. A dash may be performed in any of the four cardinal directions, and at slight angles away from these directions, and each dash drains from a POW meter.


Burning Ravager

A game by Sinclair Strange for PC, originally released in 2021.
Burning Ravager is an action platformer with metroidvania elements. You take on the role of a cute bipedal mech that is dropped onto the surface of a planet to locate six gems. The mech has a wide array of weapons and upgrades at its disposal, but each upgrade increases the amount of heat it generates, potentially causing it to become unstable and explode.
At the start of the game, you have 500 credits to spend, which is enough money to buy one or two upgrades. For a first outing, the cooling unit is a good buy, as it automatically cools the mech when it takes damage. This offsets future upgrades and provides regenerative healing since the mech’s heat meter doubles as its health bar. More aggressive players may want to purchase a projectile weapon instead, since the mech’s default weapon is a weak energy sword. Projectile weapons include a spread shot, laser, rocket, bouncing projectiles, and a rapid fire napalm weapon. Each weapon generates a different amount of heat.


Tailspin

A game by Team Bugulon for PC, originally released in 2021.
Tailspin is a drill-based platformer with environmental puzzle elements. You take on the role of a canary wearing a backpack and wielding a large handheld drill, which it uses to plumb the depths in search of treasure. The subterranean world is filled with valuable gems, and even more rare golden scarabs, but also many lurking creatures, traps, and other dangerous obstacles.
While the canary is incapable of flight, it does have quite a few skills at its disposal. It has a very high jump, a drill-based air dash, and the ability to drill quickly through the dirt. Drilling is only possible to the left, right, or down, so the players must pay attention to the environment to ensure that they don’t miss an opportunity to grab collectibles.


Roar of Revenge

A game by Seep for PC, originally released in 2021.
Roar of Revenge is a retro-style actioner set in a mythical world with a focus on sword-based combat, as inspired by games like Rastan and Faxanadu. You take on the role of Keel the Barbarian (no relation to Conan or Richard), the last survivor of his destroyed city. He sets out on a quest to stop Leomhann, the tyrannical man-lion who rules over the Kingdom of Arxaz, aided by three powerful titans that he summoned from ancient times.
While Keel is a powerful warrior, his only hope of defeating these enemies lies in finding a series of powerful relics, each of which grants him new abilities. His journey takes him to every corner of the land as he explores caverns and forests, catacombs and temples, and even cloudy skies and the depths of the sea. On his journey, he encounters a few allies who aid him in his quest, but the landscape is populated with dark creatures who attempt to thwart him at every turn.


Below the Ocean

A game by Ismael Rodriguez for PC, originally released in 2021.
Below the Ocean is a subaquatic puzzle-platformer centered around discovering four ancient treasures deep beneath the ocean’s depths. You take on the role of an explorer who drops to the ocean floor using a diving bell, and then dons a pressure suit to explore his surroundings… all the while tied to a tether that feeds oxygen to his suit. Many dangers await, in the form of hostile sea creatures, genre staple spikes, mysterious technology, and a nasty death by suffocation should he take too many risks.
The game is divided into four areas, all of which are accessible from the start, and each area begins with a diving bell sequence, during which time the diver ruminates over the stories he has heard throughout his life of great treasures, strange secrets, and places that exist below the water itself. And each time, he repeats the phrase, “This abyss is my destiny.” Each area represents a single descent to find one of four treasures: The Queen's Pearl, The Cardinal's Grail, The Nobleman's Crest, and The Soldier's Spade.


Mission in Snowdriftland

A game by Extra Toxic for browser, originally released in 2006, and remastered by Tons of Bits for PC in 2021, and released for Switch in 2024.
The mid-2000’s were something of a transformative period for Nintendo, with the launch of the Nintendo DS in 2004 and the Wii in 2006. The Nintendo DS represented yet another handheld console success for the company, while the Wii reignited the fires of Nintendo’s home console popularity after being overshadowed (yet still profitable) for the previous two generations. This part of Nintendo’s history is much discussed and very well documented, but less well known are the adventures of a certain snowman named Chubby.
In 2006, to celebrate their new systems and upcoming games, Nintendo offered a playable advent calendar entitled UPIXO in Action: Mission in Snowdriftland, with one level available for play each day from December 1-24, counting down the days to Christmas. The Flash-based game was a platformer starring a snowman named Chubby Snow who wore red shoes and a bellboy cap. Chubby traveled through four (mostly snowy) themed areas bopping enemies on the head, collecting snowflakes, and searching for hidden hearts that permanently extended his life meter.


GB Rober

A game by Mokkograd for PC, originally released in 2021.
GB Rober is an action platformer based around the gameplay and archetypes of the Mega Man series, and it features many similarities to the developer’s previous work, Splinter Zone. You take on the role of a cute little anti-capitalist robot who gets fed up with a life of constant toil spent in the benefit of the upper class. And so he decides to rise up to fight against the evil landlords and end the suffering of the people.
Despite an excruciatingly slow opening story setup, things escalate quickly. One day, while working away in your boring job, you decide that you’re just not going to do it any more. Someone runs into the room – apparently a cop – and aims a gun at you, and you blast him to smithereens and run out of the room.


Alex Kidd in Miracle World DX

A game by Jankenteam for PC, Switch, PS4, PS5, Xbox One, Xbox X/S, originally released in 2021.
Alex Kidd in Miracle World DX is a remake of the original Alex Kidd in Miracle World, which was first released on the Sega Master System in 1986. The game is a platformer starring the eponymous Alex Kidd, a boy with monkey-like features, as he explores Miracle World and battles enemies. The popularity of the original game led to numerous sequels, with Alex Kidd taking his adventures into new worlds, across different genres, and even into crossover territory with Alex Kidd in Shinobi World. Until the release of Sonic the Hedgehog, Alex Kidd was Sega’s most recognizable and popular character, acting as something of a mascot for the company.
Even though he is just a boy, Alex is an expert in the martial art known as shellcore, which has made him powerful enough to smash rocks with his fists. One day, Alex learns that the city of Radaxian is in danger, and so he descends from his home and training grounds on Mount Eternal to rescue the son of the Radaxian ruler, as well as the son’s fiancée. To do this, Alex must face off against the minions of Janken the Great, each of whom has a hand for a head that is holding the gesture of a fist (rock), open hand (paper), or two fingers extended (scissors). And yes, boss battles are won by playing games of rock-paper-scissors, which is known in Japan as Janken.


Fallingstar

A game by Harley Wilson for PC, originally released in 2021.
Fallingstar is a Breakout-style game where you take on the role of an angel who has been cast out of heaven. An introductory sequence sees you standing at the gates of heaven as the hand of god opens and removes your grace, causing you to plummet downward towards the world of man… but there’s still a chance at redemption. As the angel falls, he summons a moving platform – in the form of a Breakout-style paddle – which is able to bounce him upward, allowing him to fight back against the angels.
If he is able to kill enough angels and steal their grace, he can ascend to heaven and fight god for his throne. If not, he will continue to fall until he reaches hell. By facing off against the multi-eyed ruler of hell, the angel has one last chance to save himself by winning the battle and being crowned the new king of hell himself. But if he fails, he will be damned for all eternity.


Mighty Goose

A game by Blastmode for PC, Mac, Linux, Switch, PS5, PS4, and Xbox One, originally released in 2021.
Mighty Goose is a run-and-gun shooter that takes its inspirations from classic arcade games, especially the Metal Slug series, and it's playable via 1P or 2P co-op. You take on the role of the eponymous Mighty Goose, one of the galaxy’s greatest bounty hunters, as he embarks on a mission to defeat the maniacal conqueror known as the Void King. Mighty Goose pilots a giant goose-shaped ship as he travels between planets and installations, all the while accompanied by his radio operator, Chonk, who fills him in on mission intel.
But Chonk isn’t your only support… throughout the game, you encounter various anthropomorphized animals in need of rescue – some of whom are hidden – but once you get them back to your ship, you can call on any one of them to accompany you on your next mission. Each animal companion has different capabilities and will attack enemies with melee weapons or projectiles, and some have secondary support skills, such as a pig named Weaponmaster Vark who occasionally drops machine gun ammo so you can rain hell on your enemies.


Heidelberg 1693

A game by Andrade Games for PC, originally released in 2021.
Heidelberg 1693 is a sidescrolling actioner that takes place in 17th century Germany, during the period of the Nine Years’ War, which lasted from 1688-1697. But this is not a retelling of historical events; rather, supernatural elements are at play. The world has been overrun by gruesome creatures led by a master of dark magic known as the Moon King. You take on the role of a French musketeer who must travel to Germany and fight his through these dark forces using all of the weapons available to him, with a rapier and musket being his primary means of attack.
The game begins in the mountains of Odenwald and continues on to Eiterbach, Schönau, and Heiligenberg monastery, before crossing the Neckar river by way of the Alte Brücke (Old Bridge) to pass into the city of Heidelberg, and eventually reaching Heidelberg Castle for the final confrontation. Some of the game’s bosses are inspired by historical figures from the same period, such as Johann Wilhelm of France, who unfortunately finds himself transformed into a womanly tree creature. The Moon King also resurrects Johann Tserclaes, Count of Tilly, to stand as one of his generals. And the Moon King himself is acting in defiance of the Sun King, Louis XIV.


Speed Limit

A game by Gamechuck for PC, Switch, PS4, and Xbox One, originally released in 2021.
Speed Limit is an all-action-all-the-time arcade-style experience that seamlessly crosses multiple genres from one level to the next with no breaks in between. It is a love letter to over-the-top action games and the halcyon days of the arcade where players intermingled and experienced multiple gameplay types at the drop of a quarter… only here, all of those genres are packed into a single experience.
The game is comprised of several action vignettes across 11 short levels, with gameplay changing every two levels. It starts out as an on-foot sidescrolling shooter before transitioning into an overhead driving game that swaps between horizontal and vertical perspectives, and then into a faux-3D over-the-shoulder motorcycle driving game, after which it transitions into an isometric helicopter shooter, and then to an into-the-screen jet fighter sequence, before reaching a finale that ties the whole thing together.


Adventure Bit

A game by Seep for PC, originally released in 2021.
Adventure Bit is a retro-style single-screen platformer modeled after the games of the MSX console in visual, audio, and gameplay styles. In particular, the male protagonist, Harry, has a lot in common with the hero of the classic MSX game La-Mulana, given that he wears a green outfit and wields a bullwhip. Of course, the design of both characters was also heavily influenced by the iconic Indiana Jones (and Harry could be short for Harrison). The game also features a female protagonist named Lana (another possible reference to La-Mulana) with the same skillset, and the game may be played alone or with a friend in 2P local co-op.
The player is tasked with exploring an ancient Aztec temple and the surrounding jungle while fighting enemies and collecting treasures along the way, with the most valuable treasures coming in the form of crystal skulls (another reference to the adventures of Dr. Jones). The game is deceptively simple, offering only a Novice mode to start, and 12 easy levels (plus three treasure rooms) before the player reaches the end of the game… but it’s not over.


Turrican Flashback

A game compilation by Factor 5 for Switch and PS4, originally released in 2021.
The original Turrican was created primarily by German developer Manfred Trenz and released by Rainbow Arts on the Commodore 64 in 1990, and then ported to numerous other systems. Notably, some ports of the game were handled by The Code Monkeys and others were handled by Factor 5, the studio that would go on to develop future entries in the franchise. A graphically-enhanced Amiga port from Factor 5 arrived in 1991 with the addition of a soundtrack by Chris Huelsbeck (the original C64 release had sound effects but no music). The game was a great technology showcase for the 8-bit Commodore 64 and the 16-bit Amiga, providing visuals, animations, music, and fast-paced combat beyond what most action-platforming titles were delivering on those systems at the time.
The success of the original game allowed for a sequel in the following year, entitled Turrican II: The Final Fight, released on the Commodore 64 by Manfred Trenz by way of Rainbow Arts, and also ported to other systems. (The Factor 5 port of the Amiga version was actually the first to market). Home console versions of this game were adapted by The Code Monkeys and rebranded as Universal Soldier, an action film starring Jean-Claude Van Damme and Dolph Lungdren, with sprites swapped out to represent characters, locations, and military themes from the film, and the shmup stages were cut and replaced with on-foot shooting stages.


Record of Lodoss War: Deedlit in Wonder Labyrinth

A game by Team Ladybug and Why So Serious for PC, Switch, PS4, PS5, Xbox One, and Xbox X/S, originally released in 2021.
Record of Lodoss War began its life as a series of fantasy novels, but since that time, it has received multiple iterations in manga, anime, and video games, each offering their take on the world and its characters. Record of Lodoss War: Deedlit in Wonder Labyrinth is a metroidvania in the style of Castlevania: Symphony of the Night, and it stars Deedlit, a high elf who is gifted in elemental magic and is a skilled swordswoman. Many of Deedlit’s designs and animations are directly inspired by those of Alucard from Symphony of the Night.


Deedlit awakens to find herself in a familiar but unknown place, and so she sets out to find out what has happened, where she is, and what she must do. And so she traverses an open world environment, battling enemies, fighting bosses, and engaging with other characters, not all of whom are friendly. Per genre conventions, Deedlit slowly gains new abilities that allow her to revisit previous areas and find new routes forward.


Deedlit has a 1.5x variable jump and a backstep that allows her to quickly move out of the way of enemy attacks. She begins the game with a longsword, which she uses to attack enemies while standing, ducking, or jumping. There is no combo, but she is able to swing the sword rapidly, taking out most enemies with ease. She can also aim her attacks in eight directions, with downward attacks and downward angles only possible while jumping.


Throughout the game, Deedlit acquires new weapons, with some recovered from defeated enemies, others found around the environment, and still others available for purchase from a shopkeeper (more on this in a bit). Every weapon has a speed and attack strength rating (and some offer multi-hit combos), so weapons like clubs may allow for heavier strikes, but Deedlit swings them more slowly. Spears allow for quick attacks at a longer range, but they do less damage per strike. The player may swap between these weapons at any time from the pause menu.


Deedlit also gains access to bows and arrows early into her adventure. Arrows may be fired infinitely, with each shot draining a bit of the magic meter, which refills slowly over time. Like melee weapons, bows come in a number of varieties with differing stats, and while arrows are weaker than melee weapons, they can be used to deal with enemies from afar or to wear down bosses from a safe distance. Arrows can be fired straight ahead, or at upward and downward angles, and they bounce off of steel surfaces, setting up puzzle-like sequences where the player must bounce arrows around corners into order to cut weighted ropes and open doorways.


Deedlit learns a few different magic-based attacks, which also drain the magic meter, but much of the action focuses on a pair of elemental-based spirits. Early on, Deedlit gains access to a wind-based elemental spirit that allows her to hover in the air. This hover effect is infinite and can be used to cross gaps, avoid enemies and traps, and occasionally reach higher platforms, although the wind only pushes her up to a specified height. This magic also extends the reach of her melee weapons somewhat by creating small whirlwinds at the end of each strike, and arrows also take on elemental affinities.


Later, Deedlit gains access to a fire-based elemental spirit. When this spirit is equipped, Deedlit's weapons can destroy gunpowder barrels that block her route, and killing enemies causes them to erupt in flames. Similarly, Deedlit’s attack range is extended somewhat with a flame at the end of each strike, and her arrows also take on the flame effect.


Only one of these elemental spirits may be used at a time, and there is some strategy involved in swapping between them. First off, some enemies are immune or resistant to certain elemental effects. For instance, fire-breathing lizards are immune to flame-based sword strikes, whereas mummies and other undead creatures take more damage from these strikes but are resistant or immune to wind-based attacks.


Similarly, some enemies and bosses fire color-coded projectiles, with blue representing wind and orange representing fire. By swapping to the corresponding color, the player is able to negate damage from these attacks, and the same works for blue and orange level hazards. This spirit swapping ability allows for boss attacks that fill the screen with projectiles, requiring the player to make some quick Ikaruga-style swaps to avoid danger.


Of equal importance is the fact that flame and wind attacks may be leveled up, with levels ranging from 1-3. When you kill enemies or break certain objects, they drop cubes (each enemy kill results in a set of dice appearing in the lower right corner of the screen) and these may be collected to level up whichever spirit is not equipped at the time. Levelling up allows the player to perform more powerful attacks and can also be used to restore some health. However, players must be careful, as each hit they take reduces the equipped spirit by one level. As a result, players must be mindful of when to swap spirits for the best effect, and they must occasionally unequip a spirit in order to level it up.


Killing enemies also allows the player to gain experience points, with each level gained granting a slight increase in attack power and defense. Most enemies drop gold as well, which can be spent on items once the player discovers the shopkeeper. The shop offers health, magic, and spirit restoratives, as well as a doll that takes a bit of damage in your place. In addition, the shopkeeper sells a variety of swords and bows with differing speed and strength stats, and the shopkeeper will buy any unwanted equipment.


The player is not required to make any purchases in order to make progress, as he will stumble upon better weapons through the normal course of play… but the player can also gain an advantage by purchasing more powerful weapons earlier in the game, provided he has the money. Enemies respawn when reentering rooms, so it’s possible to farm for gold and experience points. That said, the overall difficulty level is low to moderate outside of boss encounters.


Bosses can be pretty tough the first time you encounter them, but skilled players may still defeat them on a first attempt. Once you learn boss’ patterns and when to swap between wind and fire spirits, these battles become easier. Some bosses are outright immune to one of your elemental affinities. For instance, a dragon is immune to flames but can be harmed by wind, but many of its attacks are flames, so you must still swap back and forth to attack and avoid taking damage. Another boss encounter sees you facing off against a pair of bosses, each with a different elemental affinity, requiring you to stay on your toes to dish out damage while watching for attacks from both sides and adjusting accordingly.


Save points are abundant, and these restore your health as well, but they do not restore your elemental levels. In addition, warp points appear throughout the game world, allowing fast travel between any that the player has discovered. Thoroughly exploring the environment occasionally results in the discovery of false/destructible walls that lead to hidden rooms, wherein the player may discover new spells or other upgrades. Explorative players may also discover permanent HP and MP upgrades.


Most progression is organic, with new areas opening as new abilities are gained, such as the genre staple ground slide ability that lets you enter small openings, and a double jump that allows you to reach higher platforms. Unfortunately, other areas are blocked off by a simple lock-and-key structure, with some doorways becoming unlocked once the player finds the switch to deactivate them, while other doors (with different symbols) remain locked. A metroidvania map helps players determine which areas remain to be explored.


The second chapter introduces a gambling minigame where you can bet money on a dice rolling game. Simple bets let you wager whether a certain number will be rolled on any of the three dice, with bonuses if the number shows up more than once. More complex bets allow you to wager on pairs of numbers, or bet on whether two or three of the dice will have the same number, with the odds for each outcome clearly displayed.


Other new elements added in the second chapter are magnets that pull your arrows toward them, creating door opening puzzles where you must shoot arrows and curve them around corners. Deedlit also earns a double jump in this area, greatly expanding her ability to navigate the environment and opening up several new paths of travel, including new routes in the opening area. Using these abilities, you are able to locate damage upgrades for your melee strikes and push forward into more dangerous territory.


Platforming becomes more complex as you continue, requiring you to deal with enemies while swapping between spirits in order to pass through elemental barriers, and there are lots of areas where you must hover through spike-lined corridors while also avoiding enemy attacks. You also encounter rooms with lava along the floor and learn that switching over to the fire spirit allows you to walk through it unharmed... although you will take damage if you stay in it for too long.


The third chapter introduces elevators and swords that are operated by striking spinning gears with arrows. Hitting a gear multiple times in succession - at the same angle - will cause it to spin in that direction, and the player must adjust his aim in cases where he is riding an elevator while shooting. Much of this chapter focuses on searching for five keys that allow you to operate mysterious mechanisms that block your path forward in a couple of spots.
There are also lots of shadowy creatures here, including bats that block out the light and humanoid spirits that float slowly toward you. The spirits are tough to deal with as they take up a large area when in their gaseous form, and they are also invisible in this form. By turning your back to them, they become solid and take up less space, allowing you to backstep past them or use one of your abilities to kill them (they are very weak). Fortunately, a boomerang also becomes available in this area, giving you a way to attack with your back turned, and also allowing you a bit more range on your standard attacks.
The fourth chapter sees the player unlocking the ability to breathe underwater, and this chapter also features an abundance of boss encounters. The player pursues a villain through most of this area and encounters her multiple times, and each time the player defeats her, she summons another boss to continue the fight... although some of the screen warping effects make these battles tougher than they should be.
As mentioned, the game is very much inspired by the aesthetics of the post-Symphony of the Night Castlevania series, and it wears these inspirations on its sleeve by way of numerous graphical details, animations, and music that mimic this series. The studio behind this game previously developed Touhou Luna Nights, a metroidvania with similar aesthetics (and which is also based on a long-running series of other artistic works). Players experienced with games in the metroidvania genre will be at home here.



2D CRED
Record of Lodoss War: Deedlit in Wonder Labyrinth was developed by Team Ladybug in conjunction with Why So Serious? (owned by Kadokawa Corporation, creators of the Pixel Game Maker MV tool). Team Ladybug previously developed KonoSuba God's Blessing on this Wonderful World! Revival of Beldia, Shin Megami Tensei: Synchronicity Prologue, and Touhou Luna Nights. The game was built using the Mogura Engine 2, an update to the Mogura Engine, developed by Krobon.



The game was published by Playism / Active Gaming Media, which also published Kero Blaster, Pink Hour, Pink Heaven, Gunhound EX, Momodora: Reverie Under the Moonlight, Hakoniwa Explorer Plus, Touhou Luna Nights, Mighty Goose, La Mulana 2, and some versions of La-Mulana.


Death’s Gambit / Death's Gambit: Afterlife

A game by White Rabbit for PC, PS4, Xbox One, and Switch, originally released in 2018, with the Afterlife version released in 2021.
Death’s Gambit is a hardcore action-RPG set in a dark world, taking its inspirations from the Dark Souls series with its limited safe areas, tough enemies that respawn when you save, and overwhelmingly difficult bosses that can only be overcome by paying attention to their movements and dodging or blocking with the appropriate timing. Slashing away mindlessly only kills you faster… but death is only temporary.


When the game begins, a dragonlike humanoid is dragging a body toward a huge pyre that is already stacked with dead soldiers. But it turns out that the soldier being dragged, named Sorun, is still alive. Sorun makes a deal with Death, who has decided to take a chance on him (a gambit, if you will) to help him rid the world of its defiant immortals. With this contract signed, Sorun will be resurrected when killed, sending him back to the most recent save point to continue his journey.


Explosionade / Explosionade DX

A game by Mommy's Best Games for PC, Xbox 360, Switch, PS4, PS5, and Xbox One, originally released in 2010, with the DX version released in 2021.
Explosionade - and the expanded Explosionade DX - falls into the 2D mech combat sub-genre, taking its inspirations from games like Cybernator, Metal Warriors, and Assault Suit Leynos. In these games, the player takes control of a huge mech that is represented onscreen by a relatively small sprite, but which has huge amounts of firepower. Navigation tends to be a bit slow and deliberate, with a focus on pressing forward, defending your position, and choking your enemies with mouthfuls of bullets, missiles, bombs, and whatever else you have stashed away in your arsenal. And, in Explosionade, you can double the firepower in local 2P co-op. Before we get any further, you may want to learn more about our secret and terrible Hidden Agenda. Or don’t. You can’t stop the apocalypse anyway…


Weapon of Choice / Weapon of Choice DX

A game by Mommy's Best Games for PC, Xbox 360, Switch, PS4, and Xbox One, originally released in 2008, with the DX version released in 2021.

CONTEXT
Before continuing, you may wish to learn more about the Hidden Agenda behind 8 Bit Horse. Or don’t. It’s up to you. Don’t be a hero.

Weapon of Choice was released in 2008 on the Xbox 360 in the Xbox Live Community Games category (now known as Indie Games). It was one of just a handful of games available at the launch of the service and it was, in many ways, the flagship title of Community Games, sporting the highest production values and tightest game design of any of its forerunning contemporaries. It also received numerous awards and accolades, including 3rd prize in Microsoft’s Dream Build Play competition, and winner of IGN’s 2008 Game of the Year in the Community Games category. And it is being released as a downloadable title for PC.