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8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

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Showing posts with label 2009. Show all posts
Showing posts with label 2009. Show all posts

Monsters (Probably) Stole My Princess

A game by Mediatonic for Xbox 360 and PSP, originally released in 2009.
Monsters (Probably) Stole My Princess was originally released as a PSP Mini title, and has since been released on Xbox Live Indie Games with an HD presentation and updated graphics. In Monsters, you take control of “The Duke”, a purplish vampire in a snappy outfit, who somewhat resembles The Count from Sesame Street. The game seems to open with your standard platforming premise: your princess has been stolen, and it’s up to you to get her back.

However, you as the player don’t actually get to witness her “kidnapping”; you only know that The Duke has awoken to a loud noise and finds that his princess is missing. He storms out to determine what has happened and immediately stumbles across a huge monster. The Duke gives the monster an accusatory point – his arm shaking with the intensity of it – and cocks his head back proclaiming that the monster (probably) stole his princess… because what else would a monster do?


A Boy and His Blob

A game by WayForward for Wii, Xbox One, PS4, Vita, PC, and Switch, originally released in 2009.

CONTEXT
Today, we are simultaneously blessed and cursed with “reimaginings” of popular entertainment. Rather than making a direct sequel to a pre-existing franchise, a reimagining is an attempt to retell the same story in a more modern context, using modern-day technology. And generally, these reimaginings take certain liberties with the original narrative and other core elements, which is often done to make things more plausible, but other times just to make them different enough that they aren’t outright remakes. Sometimes this is successful, and manages to capture the attention of a whole new audience while keeping fans of the original happy, but other times – especially since the original is usually an established favorite – the newer version fails to live up to its lineage.


Nasty

A game by Fun Infused Games for Xbox 360 and PC, originally released in 2009.
At first glance, Nasty looks sort of like a puzzle game with its static screens, but this is not really the case. Yes, you will need to have a strategy for taking on each level – and you’ll need to put it together quickly – but straightforward action and precision platforming are still the name of the game. Take equal parts Contra, Bubble Bobble, and Berzerk, shake vigorously, and serve over ice.



Arkedo Series 01 - 03

Games by Arkedo Studio for PS3 and Xbox 360, originally released in 2009.
This time around, instead of looking at one game, we’ll be looking at three. This has a lot to do with the fact that the developer in question, Arkedo, has set out to release a game every month (for as long as they can keep it up, apparently). This series of games is known as the Arkedo Series, the first three of which are:

Arkedo Series 01 - Jump!
Arkedo Series 02 - Swap!
Arkedo Series 03 - Pixel!

As you may be able to surmise by the titles, each of the games tends to focus on a simple gameplay concept. These concepts are then presented in a number of increasingly complex iterations as the games play out, offering variations and layers built upon on the core concept. This was a common practice in older games, particularly those in the pre-8-bit era, when entire games tended to focus around a single game mechanic.



Henry Hatsworth in the Puzzling Adventure

A game by EA Tiburon for DS, originally released in 2009.



CONTEXT
Henry Hatsworth in the Puzzling Adventure was released in 2009 for the DS by Electronic Arts’ Orlando-based studio EA Tiburon, under their EA Casual label. This is an original 2D side-scrolling fantasy action/platformer in which the player controls an aged explorer, Henry Hatsworth, who is searching for the pieces of a legendary golden suit. This game is also a block-switching puzzle game where the player lines up any 3 of the same color blocks horizontally or vertically to make them disappear. Gameplay spans both elements and each works in tandem with the other.