A game by Humble Hearts for PC, Mac, Linux, PS4, Xbox 360, and Switch, originally released in 2012.
There’s a reason why the term “golden age” tends to be applied to the 16-bit era of gaming. That was the last time in gaming history where the bulk of the titles being released were in 2D, and the developers who had cut their teeth and honed their skills in the 8-bit era were able to embrace the freedom of more powerful 2D gaming hardware. Simply put: people who knew how to make 2D games were making better 2D games.Eventually new hardware allowed for the creation of 3D worlds and the potential for many wonderful new gameplay possibilities, but it came at a price. We had to trade our beautiful sprite art for shoddy 3D models and our pixel-perfect gameplay for something more clunky and less predictable, and developers essentially had to go back to the drawing board as far as game design was concerned. In the long run, the transition has proven itself to be little more than a stumbling block. 3D developers are now making great 3D games, while 2D gaming has experienced something of a renaissance as of late. But there was one thing we lost that we never fully got back. You still see it from time to time, but as a commodity, it has become quite rare. That thing is abstraction.




