Welcome to 8 Bit Horse

8 Bit Horse is a website dedicated exclusively to 2D video games for all systems, old and new.

Lessons in 2D Game Design

We delve into the design lessons learned from classic 2D video games.

Picks of the Decade

Our picks of the most memorable games from the previous decade.

A Celebration of 2D

Our list of notable 2D video games.

Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Ori and the Will of the Wisps

A game by Moon Studios for PC, Switch, Xbox One, and Xbox X/S, originally released in 2020.
Ori and the Will of the Wisps is the follow-up to Ori and the Blind Forest, and the game once again stars Ori, a forest spirit who lives with his adoptive mother, Naru, and a long-legged forest creature named Gumo. In the first game, Ori faced off against a giant owl named Kuro during his quest to restore the Spirit Tree and return balance to the world. The game ended with Kuro giving her life in an attempt to save her last remaining child, who sat newly hatched within the branches of the Spirit Tree. With her final sacrifice, the Spirit Tree was saved, as was her now-orphaned hatchling.
Ori and the Will of the Wisps picks up where the last game left off, with Ori, Naru, and Gumo working together as a family to care for the young owl, whom they name Ku. A partially interactive prologue – played out mostly in pantomime – shows the seasons passing as the family attempts to raise Ku into adulthood… but Ku has a damaged wing that prevents her from being able to fly on her own.


Ori and the Blind Forest / Ori and the Blind Forest: Definitive Edition

A game by Moon Studios for PC, Xbox One, and Switch, originally released in 2015, with the Definitive Edition released in 2016.
Ori and the Blind Forest is the tale of Ori, an orphaned forest spirit who lives with his adopted mother, Naru. A great deal of care is taken in introducing Ori and Naru in the game’s opening, which mixes cutscenes with short player-controlled sequences. While there is some narration throughout the experience, the two characters do not communicate to one another verbally; rather their relationship and motivations are conveyed through their actions.


The game features lush 2D artwork integrated seamlessly with 3D character models, allowing the developers to create some very expressive character animations, such as Naru scooping Ori up and tossing him lovingly into the air.


Super Time Force

A game by Capy Games for PC, Xbox 360, and Xbox One, originally released in 2014.
Super Time Force is a run-and-gun actioner with a strategic twist, centering on a time travel mechanic that allows players to reverse time at will – even after death – to play through segments of a level with one or more versions of their past selves carrying out their previous actions. Ultimately, the player may have dozens of copies of himself running around the stages, taking on bosses, and even creating the occasional time paradox as he rescues a past self from his own death. Such is the zany nature of Super Time Force, and it has a cracked narrative match.


Super Time Force was originally to be titled Super T.I.M.E. Force, although the acronym still remains in the final game as Super Temporal Infinite Manipulation Expert Force. The game begins in Philadelphia in 1987 with an eye patch-wearing scientist who has discovered time travel. Immediately upon realizing this great discovery, the world is destroyed by a robot army, and Philadelphia of the USA becomes the post-apocalyptic wasteland of Cincindelphia of the USSA in the year 198X.


Mark of the Ninja / Mark of the Ninja: Remastered

A game by Klei Entertainment for PC, Xbox One, Xbox 360, PS4, and Switch, originally released in 2012, with the Remastered version released in 2018.
Mark of the Ninja is not an action game starring a ninja; it is a ninja action game, and this is an important distinction. In most ninja games, the ninja runs out in the open and attacks enemies head-on, essentially substituting a gun with shuriken and/or forcing players to take on enemies up-close with a sword, as seen in the Ninja Gaiden, Shinobi, and Teenage Mutant Ninja Turtles series. Stealth and distraction are more common in 3D games, as seen in the Tenchu and Metal Gear Solid series, as well as the Rocksteady-developed Batman games, but it’s rarely utilized in the 2D format. And even games like Ninja Five-O, which take into account line-of-sight and versatile acrobatics, don’t go so far into immersing the player in the role of a stealthy assassin as Mark of the Ninja.

Here, you take the role of a ninja who has been tasked with saving his clan. In the clan’s last desperate bid for survival, they resort to their most powerful and dangerous techniques. Namely, they select a brave warrior who must be tattooed with marks that give him great power. The downside, however, is that the tattoo ink also slowly poisons him, eventually driving him mad… And so this great power and its curse must be bestowed upon the most honorable of ninja who – after saving the clan – must sacrifice himself lest he turn against them.



Dust: An Elysian Tail

A game by Humble Hearts for PC, Mac, Linux, PS4, Xbox 360, and Switch, originally released in 2012.
There’s a reason why the term “golden age” tends to be applied to the 16-bit era of gaming. That was the last time in gaming history where the bulk of the titles being released were in 2D, and the developers who had cut their teeth and honed their skills in the 8-bit era were able to embrace the freedom of more powerful 2D gaming hardware. Simply put: people who knew how to make 2D games were making better 2D games.

Eventually new hardware allowed for the creation of 3D worlds and the potential for many wonderful new gameplay possibilities, but it came at a price. We had to trade our beautiful sprite art for shoddy 3D models and our pixel-perfect gameplay for something more clunky and less predictable, and developers essentially had to go back to the drawing board as far as game design was concerned. In the long run, the transition has proven itself to be little more than a stumbling block. 3D developers are now making great 3D games, while 2D gaming has experienced something of a renaissance as of late. But there was one thing we lost that we never fully got back. You still see it from time to time, but as a commodity, it has become quite rare. That thing is abstraction.